This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Settings Nodes

Nodes with the Settings prefix provide access to global rendering settings from material graph.

Common Parameters#

Settings Render Translucent Color#

Outputs the current Translucent Color.

Settings Supersampling#

Outputs the current Number of samples per pixel used for supersampling.

Settings TAA#

Outputs 1 if Temporal Anti-Aliasing is enabled, otherwise — 0.

Scattering Parameters#

Settings Environment Ambient Intensity#

Outputs the Environment ambient intensity parameter.

Settings Environment Reflection Intensity#

Outputs the Environment reflection intensity parameter.

Settings Environment Sky Intensity#

Outputs the Sky intensity parameter.

Settings Haze Color#

Outputs the color of the haze.

Settings Haze Maximum Distance#
Settings Haze Density#

Outputs the haze density.

Settings Haze Solid#

Outputs 1 if the Environment Haze Mode is set to Solid, otherwise — 0.

Settings Haze Visibility#

Outputs 1 if haze is enabled, otherwise — 0.

Settings Haze Gradient#
Settings Haze Physical#

Outputs 1 if the Environment Haze Mode is set to Physical, otherwise — 0.

Settings Haze Physical Start Height#

Outputs the Reference height value for the two parameters (Half Visibility Distance and Haze Physical Falloff).

Settings Haze Physical Density#

Outputs the Haze density for the Physical preset.

Settings Haze Physical Falloff#
Settings Haze Physical Zero Visibility Height#

Outputs the height at which the haze makes completely overlaps the scene.

Settings Haze Physical Ambient Light Intensity#
Settings Haze Physical Ambient Color Saturation#
Settings Haze Physical Sun Light Intensity#
Settings Haze Physical Sun Color Saturation#
Settings Matrix Sky Transform#

Outputs the sky transform matrix.

Settings Matrix Moon Rotation#

Outputs the moon rotation matrix.

Settings Matrix Sun Rotation#

Outputs the sun rotation matrix.

Settings Sky Up#

Outputs the sky up vector. The coordinate space of the output value (World, Object, Tangent, View) can be selected with the Space dropdown parameter (double-click on the node to see the dropdown).

Settings Sky Altitude#

Outputs the sky altitude.

Tessellation Settings#

Settings Tessellation Density Multiplier#
Settings Tessellation Shadow Density Multiplier#
Settings Tessellation Distance Multiplier#

Outputs the global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization.

Last update: 2022-12-14
Build: ()