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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::InputEventPadDevice Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the game pad event information.

InputEventPadDevice Class

Enums

ACTION#

NameDescription
ACTION_CONNECTED = 0Game pad state is "connected".
ACTION_DISCONNECTED = 1Game pad state is "disconnected".

Members


InputEventPadDevice ( ) #

Default constructor.

InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Game pad input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventPadDevice::ACTION action, int connection_id, int player_index, const char * model_guid ) #

Game pad input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventPadDevice::ACTION action - Type of the game pad input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int player_index - Index of the player.
  • const char * model_guid - GUID of the game pad model.

void setAction ( InputEventPadDevice::ACTION action ) #

Sets the type of the game pad input event.

Arguments

InputEventPadDevice::ACTION getAction ( ) const#

Returns the type of the game pad input event.

Return value

Type of the game pad input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) const#

Returns the connection identifier.

Return value

Connection identifier.

void setPlayerIndex ( int index ) #

Sets the player index.

Arguments

  • int index - Player index.

int getPlayerIndex ( ) const#

Returns the player index.

Return value

Player index.

void setModelGUID ( const char * modelguid ) #

Sets the GUID of the game pad model.

Arguments

  • const char * modelguid - GUID of the game pad model.

const char * getModelGUID ( ) const#

Returns the GUID of the game pad model.

Return value

GUID of the game pad model.
Last update: 2022-12-14
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