This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Volume Sphere

Volume Sphere has adjustable radii along three axes, so it can take a shape of an ellipsoid. Volume Sphere is used to create:

  • Fog haze or mist that hides objects behind it. If spheres with fog intersect, denser fog is created.
  • Spheres of light around point light sources, for example, a bulb or a candle. These spheres are visible when the light illuminates dust and other particles floating in the air. A light material is always rendered as a regular sphere.

Volume Sphere with a light material

Volume Sphere with a light material around light sources

Volume Sphere with a light material

Volume Sphere with a fog material

See also#

Creating a Volume Sphere Object#

To create a Volume Sphere object, perform the following steps:

  1. On the Menu bar, click Create -> Volume -> Sphere.

  2. Place the Volume Sphere object somewhere in the world.
  3. Specify the Volume Sphere object parameters.

Volume Sphere Parameters#

In the Volume Sphere section (Parameters window -> Node tab), you can adjust the following parameters of Volume Sphere:

Edit Size

Toggles the editing mode for the Volume Sphere node. When enabled, Volume Sphere can be resized along the axes: each axis is highlighted with the colored circle. To change the radius along the axis, drag the corresponding circle.

Radius

Scale of Volume Sphere along X, Y, and Z axes respectively.

Notice
If a volume_light material is assigned to Volume Sphere, it cannot be of an ellipsoid shape. Volume Sphere is rendered based only on the X-axis radius value. If its radii along Y or Z axes are smaller, then the object is cut along them.
Last update: 2022-12-14
Build: ()