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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::TileSet Class

Header: #include <UnigineTileset.h>

This class is used to manage a regular tileset of the ObjectTerrainGlobal. The tileset can have an arbitrary number of tiles. Each tile is represented by the following elements:

  • Data - an image with tile data.
  • Mask - a single-channel image describing data weights.
    Notice
    In case if a tile has no mask, all weights are considered equal to 1.

Tileset Class

Members


int getImageType ( ) #

Returns a numerical code of the image type used in the tileset.

Return value

Image type identifier. See the FORMAT_* variables.

int setTileData ( const Math::ivec2 & tile_coord, const Ptr<Image> & data ) #

Sets the data for the specified tile by copying from the source image.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).
  • const Ptr<Image> & data - Source image containing a new tile data to be set.

Return value

1 if the data of the tile was successfully set; otherwise, 0.

int getTileData ( const Math::ivec2 & tile_coord, Ptr<Image> & data, int force = 1 ) #

Copies the data of the specified tile to the given image instance.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).
  • Ptr<Image> & data - Image to which the tile data is to be copied.
  • int force - Force flag.
    • If 1 is specified, the data will be copied immediately.
    • If 0 is specified, data copy operation will be queued to a separate thread.
    Notice
    It is recommended to set this flag to 0 when possible to avoid spikes.

Return value

1 if the tile data was successfully copied to the image; otherwise, 0.

int getTileDataState ( const Math::ivec2 & tile_coord ) #

Returns the state of the data for the tile with specified coordinates.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

Tile data state. One of the TILE_STATE_* values.

int getTileResolution ( ) #

Returns the tile resolution of the tileset.

Return value

Tile resolution, in pixels.
Notice
Tiles are square and have the same number of pixels in both dimensions.

Math::ivec2 getTileCoord ( const Math::dvec2 & flat_position ) #

Returns the coordinates of the tile containing the given point on the terrain.

Arguments

  • const Math::dvec2 & flat_position - Coordinates of the point on the terrain (X, Y).

Return value

Tile coordinates in the tileset (X, Y).

int reloadTileData ( const Math::ivec2 & tile_coord ) #

Reloads the data for the tile with specified coordinates from the tileset file.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if the tile data was successfully loaded from the tileset file; otherwise, 0.

Math::dvec2 getTilePixelFlatPosition ( const Math::ivec2 & tile_coord, const Math::vec2 & pixel_coord, int use_half_pixel_offset = 0 ) #

Returns the coordinates of the point on the terrain (X, Y) corresponding to the specified pixel of the given tile.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).
  • const Math::vec2 & pixel_coord - Pixel coordinates on the tile (X, Y).
  • int use_half_pixel_offset - 1 to use half-pixel offset; 0 to use zero-offset.

Return value

Coordinates of the point on the terrain (X, Y).

int isTileMaskLoaded ( const Math::ivec2 & tile_coord ) #

Returns a value indicating if a mask is loaded for the tile with the specified coordinates.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if a mask is loaded for the tile; otherwise, 0.

Math::vec2 getTilePixelCoord ( const Math::dvec2 & flat_position, int use_half_pixel_offset = 0 ) #

Returns the local tile coordinates of the pixel corresponding to the specified point on the terrain. To determine the tile that contains this pixel use the getTileCoord() method.

Arguments

  • const Math::dvec2 & flat_position - Coordinates of the point on the terrain (X, Y).
  • int use_half_pixel_offset - 1 to use half-pixel offset; 0 to use zero-offset.

Return value

Local tile coordinates of the pixel (X, Y).

int saveTile ( const Math::ivec2 & tile_coord, int force = 0 ) #

Saves changes of the specified tile to the tileset file.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).
  • int force - Force flag.
    • If 1 is specified, the changes will be saved immediately.
    • If 0 is specified, the saving operation will be queued to a separate thread.
    Notice
    It is recommended to set this flag to 0 when possible to avoid spikes.

Return value

1 if changes of the specified tile were successfully saved to the tileset file; otherwise, 0.

int saveAll ( int force = 1 ) #

Saves changes of all tiles to the tileset file.

Arguments

  • int force - Force flag.
    • If 1 is specified, the changes will be saved immediately.
    • If 0 is specified, the saving operation will be queued to a separate thread.
    Notice
    It is recommended to set this flag to 0 when possible to avoid spikes.

Return value

1 if all changes were successfully saved to the tileset file; otherwise, 0.

float getLifeTime ( const Math::ivec2 & tile_coord ) #

Returns the current lifetime of the tile. This parameter determines how long the specified tile will be kept in the RAM without being accessed.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

Tile lifetime, in seconds.

int getDataFormat ( ) #

Returns a value indicating current image format for the tile data.

Return value

Tile data image format. One of the Image::FORMAT_* values.

int getMaskFormat ( ) #

Returns a value indicating current image format for the tile mask.

Return value

Tile mask image format. One of the Image::FORMAT_* values.

const char * getPath ( ) #

Returns the path to the tileset file.

Return value

Path to the tileset file.

int getTileMask ( const Math::ivec2 & tile_coord, Ptr<Image> & mask, int force = 1 ) #

Copies the mask of the specified tile to the given image instance.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).
  • Ptr<Image> & mask - Image to which the tile mask is to be copied.
  • int force - Force flag.
    • If 1 is specified, the mask will be copied immediately.
    • If 0 is specified, mask copy operation will be queued to a separate thread.
    Notice
    It is recommended to set this flag to 0 when possible to avoid spikes.

Return value

1 if the tile mask was successfully copied to the image; otherwise, 0.

int removeTileMask ( const Math::ivec2 & tile_coord ) #

Removes the mask of the tile with specified coordinates from the tileset.
Notice
This method does not remove the mask from the tileset file.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if the mask of the tile was successfully removed from the tileset; otherwise, 0.

int setTileMask ( const Math::ivec2 & tile_coord, const Ptr<Image> & mask ) #

Sets the mask for the specified tile by copying it from the source image.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).
  • const Ptr<Image> & mask - Source image containing a new tile mask to be set.

Return value

1 if the mask of the tile was successfully set; otherwise, 0.

int reloadTileMask ( const Math::ivec2 & tile_coord ) #

Reloads the mask for the tile with specified coordinates from the tileset file.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if the tile mask was successfully loaded from the tileset file; otherwise, 0.

float getTileDensity ( ) #

Returns the tile density (number of pixels per unit) of the tileset.

Return value

Tile density, in pixels per unit.

int hasTileFileMask ( const Math::ivec2 & tile_coord ) #

Returns a value indicating if the tile with specified coordinates has a mask in the tileset file.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if the specified tile has a mask in the tileset file; otherwise, 0.

int hasTileMask ( const Math::ivec2 & tile_coord ) #

Returns a value indicating if the tile with specified coordinates has a mask in the tileset.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if the specified tile has a mask in the tileset; otherwise, 0.

int isTileDataLoaded ( const Math::ivec2 & tile_coord ) #

Returns a value indicating if data is loaded for the tile with the specified coordinates.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if data is loaded for the tile; otherwise, 0.

int getTileMaskState ( const Math::ivec2 & tile_coord ) #

Returns the state of the mask for the tile with specified coordinates.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

Tile mask state. One of the TILE_STATE_* values.

float getTileSize ( ) #

Returns actual tile size in the tileset.

Return value

Tile size, in units.

int hasTile ( const Math::ivec2 & tile_coord ) #

Returns a value indicating if there is a tile with specified coordinates in the tileset.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if there is a tile with specified coordinates in the tileset; otherwise, 0.

int hasTileFile ( const Math::ivec2 & tile_coord ) #

Returns a value indicating if there is a tile with specified coordinates in the tileset file.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if there is a tile with specified coordinates in the tileset file; otherwise, 0.

int removeTile ( const Math::ivec2 & tile_coord ) #

Removes the tile with specified coordinates from the tileset.
Notice
This method does not remove the tile from the tileset file.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

1 if the tile was successfully removed from the tileset; otherwise, 0.

int setLifeTime ( const Math::ivec2 & tile_coord, float seconds ) #

Sets the lifetime for the specified tile This parameter determines how long the specified tile will be kept in the RAM without being accessed.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).
  • float seconds - Tile lifetime, in seconds.

Return value

1 if the lifetime for the specified tile was successfully set; otherwise, 0.

Math::dvec2 getTileFlatPosition ( const Math::ivec2 & tile_coord ) #

Returns the coordinates of the point on the terrain (X, Y) corresponding to the top-left corner of the specified tile.

Arguments

  • const Math::ivec2 & tile_coord - Tile coordinates in the tileset (X, Y).

Return value

Coordinates of the point on the terrain (X, Y).

float fetchData ( const Math::Vec2 & position, Math::vec4 & result, int layer, bool force ) #

Fetches the data for the specified point on the terrain and puts it to the output vector.

Arguments

  • const Math::Vec2 & position - Coordinates of the point on the terrain (X, Y).
  • Math::vec4 & result - Output vector to store the data retrieved for the specified point.
  • int layer - Layer number.
  • bool force - Force flag.
    • If 1 is specified, the data will be fetched immediately.
    • If 0 is specified, the operation will be queued to a separate thread.
    Notice
    It is recommended to set this flag to 0 when possible to avoid spikes.

Return value

1.0f if the data was fetched successfully; otherwise, 0.0f.
Last update: 2022-12-14
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