This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

C# Integration Samples

The engine can be integrated into other applications by using the Unigine.App class which has the same behavior as C++ Unigine::App class.

Unigine SDK includes examples of such integration into the Windows Forms applications with:

Notice
To work with C# API by using Mono on the Linux platform, the Mono should be installed this way.
Last update: 2017-07-03
Build: ()