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ObjectVolumeProj Class

Interface for object volumeproj handling. See also the UnigineScript analog. The projected volume object is rendered as a number of billboards, where each following billboard is bigger than the previous one.

To use this class, include the UnigineObjectVolumeProj.h file.

ObjectVolumeProj Class

Members


ObjectVolumeProj (float width, float height, float fov)

Constructor. Creates a new volume projected object with the given properties.

Arguments

  • float width - Size of the smallest billboard in units.
  • float height - Length of the light beam along the Z axis in units.
  • float fov - Angle of the beam cone in degrees. It controls the width of the light beam.

float getStep ()

Returns the distance between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.

Return value

The step between billboards.

void setFov (float fov)

Sets the width of the light beam, which is specified as an angle of the beam cone.

Arguments

  • float fov - Angle in degrees. The provided value will be saturated in the range [10;90].

float getVelocity ()

Returns the velocity with which billboards move to the end of the light beam.

Return value

The velocity of billboards.

void setRotation (float rotation)

Sets an angle of billboards rotation. This angle is set for the billboard at the end of the light beam.

Arguments

  • float rotation - A rotation angle. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.

void setRadius (float radius)

Sets a length of the light beam.

Arguments

  • float radius - Length in units. If a negative value is provided, 0 will be used instead.

void setStep (float step)

Sets a step between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.

Arguments

  • float step - Step between billboards. The provided value will be saturated in the range [0.1; 1]. By the value of 1, the beam is rendered discrete.

float getSize ()

Returns the size of the smallest billboard at the beginning of the light beam.

Return value

Size of the smallest billboard in units.

float getFov ()

Returns the width of the light beam, which is specified as the angle of the beam cone.

Return value

Angle in degrees.

void setSize (float size)

Sets a size of the smallest billboard at the beginning of the light beam.

Arguments

  • float size - Size of the smallest billboard in units. If a too small value is provided, 0.001 will be used instead.

float getRotation ()

Returns the angle of billboards rotation. This angle is set for the billboard at the end of the beam. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.

Return value

The rotation angle.

void setVelocity (float velocity)

Sets a velocity with which billboards move to the end of the light beam.

Arguments

  • float velocity - A velocity of billboards.

float getRadius ()

Returns the length of the light beam along the Z axis in units.

Return value

The current length in units.
Last update: 2017-07-03
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