This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

gui_01

This article describes the data/samples/objects/gui_01.cpp sample.

The gui_01 sample demonstrates how to play a video on a mesh, namely:

Video on the mesh created with the gui_01.cpp script

In this sample, each of 3 displays is a surface of the GUI mesh. So, the video is rendered on each of them.

Notice
Texture coordinates of both the left and right surfaces (displays) are two times larger than the texture coordinates of the central surface (display), so the video is rendered four times on each of them.

See Also

Last update: 2017-07-03
Build: ()