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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Console Migration

Changed Console Commands

UNIGINE 2.1.1UNIGINE 2.2
script_editor_loadRemoved. Use editor_load instead.
script_editor_reloadRemoved. Use editor_reload instead.
script_editor_quitRemoved. Use editor_quit instead.
render_show_splitsRenamed render_show_cascades.
render_stereoChanged the arguments set.
data_pathRemoved.
extern_pathRemoved.
plugin_pathRemoved.
video_appRemoved.
sound_appRemoved.
extern_defineRemoved.
extern_pluginRemoved.
system_cacheRemoved.
extern_packageRemoved.
system_scriptRemoved.
console_commandRemoved.
gui_pathRemoved.
editor_scriptRemoved.
editor_cacheRemoved.

New Console Commands

Last update: 2017-07-03
Build: ()