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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

C# API

This section contains information about the Unigine C# API.

The Unigine engine enables exporting the C# code to UnigineScript. You can export variables, UnigineScript containers, functions and set callbacks. However, you can't export your C# classes.

Notice
To work with C# API by using Mono on the Linux platform, the Mono should be installed this way.

See also

The C++ API description. Most functions and classes in the C# API have the same names and behavior as in the C++ API.

Last update: 2017-07-03
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