Rebuild in OS X via Xcode
This article explains how you can rebuild the Unigine Engine and its components (samples, plugins, etc.) by using Xcode on the OS X platform.
Rebuilding Unigine Engine or Its Components
Customization Options
Apart from developing your project with UnigineScript, you can also customize the Unigine application C++ code. What exactly is available for customization depends on the version of Unigine SDK:
- With the limited binary/evaluation version you can only modify the following components:
- C++ plugins for the engine.
- The source code of Unigine-based sample applications.
- If you have the full source version, you can modify the entire Unigine codebase:
- The C++ source code of the engine itself.
- All Unigine standalone tools.
- C++ plugins for the engine.
- Plugins for 3D editors.
You can build plugins for 3D editors only on Windows.
- The source code of Unigine-based sample applications.
After customizing the code, recompilation of Unigine application or its libraries is required.
Rebuild the Unigine-Powered Application
To recompile both the Unigine engine (i.e. the dynamic library libUnigine_*.dylib) and application on its base (i.e. the binary executable main), you can use one of the following options. For OS X, 32-bit or 64-bit, debug or release, single or double coordinates precision versions can be compiled.
For compilation via Xcode:
-
To rebuild the engine libraries:
- Open the Xcode project located in <UNIGINE SDK>\source\engine\libUnigine_x64.xcodeproj
- Specify the Build Configuration.
- Choose Product -> Build to build the project.
- To rebuild the main application:
- Open the Xcode project located in <UNIGINE SDK>\source\App\main\main_x64.xcodeproj to build the application.
- Specify the Build Configuration.
- Choose Product -> Build to build the project.
Rebuild Sample Applications
Into Unigine SDK there are included sample applications that can be modified and used as templates to create your own applications.
To rebuild Unigine samples via Xcode, you should do the following:
- Open the Xcode project located in the <UNIGINE SDK>\source\samples\ directory.
- Specify the Build Configuration.
- Choose Product -> Build to build the project.
Rebuild Plugins and Tools
To rebuild Unigine Engine plugins, task-specific applications and Unigine tools use semi-automatic compilation with build script or maunal compilation with SCons.