This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

WorldPortal Class

Interface for world portal handling. See also the UnigineScript analog.

To use this class, include the UnigineWorldPortal.h file.

WorldPortal Class

Members


WorldPortal (float width, float height)

Constructor. Creates a new world portal with given dimensions.

Arguments

  • float width - Width of the new portal. If a negative value is provided, 0 will be used instead.
  • float height - Height of the new portal. If a negative value is provided, 0 will be used instead.

void setSize (float width, float height)

Updates the current dimensions of the world portal.

Arguments

  • float width - World portal width. If a negative value is provided, 0 will be used instead.
  • float height - World portal height. If a negative value is provided, 0 will be used instead.

float getHeight ()

Returns the current height of the world portal.

Return value

Current height of the portal.

Ptr<WorldSector> getWorldSector (int num)

Returns a specified world sector adjacent to the world portal.

Arguments

  • int num - Number of the sector in range from 0 to the total number of world sectors.

Return value

Specified sector.

float getWidth ()

Returns the current width of the world portal.

Return value

Current width of the portal.

int getNumWorldSectors ()

Returns the number of world sectors connected with the world portal.

Return value

Number of sectors.
Last update: 2017-07-03
Build: ()