注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
ResourceEditor
ResourceEditor is a standalone application that consists of several modules including a tool for viewing and checking exported meshes and utilities for texture generation. These modules can be switched between using tabs at the top of the ResourceEditor window.
ResourceEditor runs only in the OpenGL mode on all supported platforms.
In order to speed up ResourceEditor on NVIDIA's G80 under Windows you need to select "Single display performance mode" in NVIDIA's control panel. Having multiple monitors you need to add ResourceEditor into "Program Settings" tab of the panel and select "Single display" option for it.
In order to speed up ResourceEditor on NVIDIA's G80 under Windows you need to select "Single display performance mode" in NVIDIA's control panel. Having multiple monitors you need to add ResourceEditor into "Program Settings" tab of the panel and select "Single display" option for it.
Global Viewing Settings
ResourceEditor basic and camera-related settings can be adjusted by clicking Settings button in the upper right corner of the window.
ResourceEditor settings
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Navigation
- Left mouse button — tumble.
- Middle mouse button — track.
- Right mouse button / scrolling wheel — dolly.
- W — move forward.
- S — move backward.
- A — move left.
- D — move right.
- E — move up.
- Q — move down.
Global Hot Keys
Some hot keys have the same meaning in all ResourceEditor modules:
- ALT+1 — switch to MeshViewer.
- ALT+2 — switch to NormalCombiner
- ALT+3 — switch to NormalMapper.
- ALT+4 — switch to AmbientMapper.
- F1 — show module-dependent help.
Last update: 2017-07-03
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