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Unigine::LightWorld Class

Interface for light omni handling.

To use this class, include the UnigineLightWorld.h file.

Unigine::LightWorld Class

Members


static Ptr< LightWorld > create (const NodePtr & node)

LightWorld constructor.

Arguments

  • const NodePtr & node - Node smart pointer.

static Ptr< LightWorld > create (const LightPtr & light)

LightWorld constructor.

Arguments

  • const LightPtr & light - Light smart pointer.

static Ptr< LightWorld > create (const vec4 & color)

LightWorld constructor.

Arguments

  • const vec4 & color - Light color.

virtual void setScattering (int scattering) const =0

Sets a light scattering flag.

Arguments

  • int scattering - Light scattering flag.

virtual int getScattering () const =0

Returns a light scattering flag.

Return value

Light scattering flag.

virtual void setShadowRange (float range) const =0

Sets a light shadow range.

Arguments

  • float range - Light shadow range.

virtual float getShadowRange () const =0

Returns a light shadow range.

Return value

Light shadow range.

virtual void setShadowDistribute (float distribute) const =0

Sets the light shadow distribution parameter.

Arguments

  • float distribute - Light shadow distribution parameter.

virtual float getShadowDistribute () const =0

Returns the light shadow distribution parameter.

Return value

Light shadow distribution parameter.

virtual void setNumShadowSplits (int num) const =0

Sets the number of light shadow splits.

Arguments

  • int num - The number of light shadow splits.

virtual int getNumShadowSplits () const =0

Returns the number of light shadow splits.

Return value

The number of light shadow splits.
Last update: 2017-07-03
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