This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Deferred Decals

A deferred decal is a decal rendered based on the image deferred buffer depth value and there is no real geometry rendered at all. Such decals are preferable from the performance cost, though they do not support instancing and each decal costs at least a DIP.

Moreover, these decals are compatible with hardware tessellation and terrain LOD transitions. However, the scene must be divided into the rendering groups (up to eight groups for opacity object and decals are available) to prevent unnecessary deferred decals projection on geometry.

Types of Deferred Decals

There are 3 types of deferred decals:

  •  Orthographic Deferred Decal is a decal projected onto a surface by means of orthographic projection.
  •  Proj Deferred Decal is a decal projected onto a surface by means of the perspective projection.
  •  Mesh Deferred Decal is a decal based on the arbitrary .mesh file and projected onto a surface by means of the orthographic projection.

See Also

  • A DecalDeferred class to edit deferred decals via UnigineScript
Last update: 2017-07-03
Build: ()