This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

BodyCloth Class

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

BodyCloth Class

This class inherits from BodyParticles

Members


BodyCloth ()

Constructor. Creates a cloth body with default properties.

BodyCloth (Object object)

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • Object object - Object represented with the new cloth body.

int getNumTriangles ()

Returns the total number of triangles formed by the cloth particles.

Return value

The number triangles

int getTriangleParticle (int num, int index)

Returns the number of the cloth particle in the specified triangle.

Arguments

  • int num - Triangle number.
  • int index - Index of triangle vertex (0, 1 or 2).

Return value

Particle number.

int getTwoSided ()

Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Return value

1 if the cloth is rendered one-sided; 0 if one-sided.

void setTwoSided (int enable)

Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time). The default is 0.

Arguments

  • int enable - Positive value, if the cloth should be two-sided; 0 if one-sided.
Last update: 2017-07-03
Build: ()