This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Editor Class

Unigine editor. This interface provides access to Unigine editor functions.

To use this class, include the UnigineEditor.h file.

Unigine::Editor Class

Members


virtual ~Editor ()

Virtual destructor.

static Editor * get ()

Returns a pointer to the editor.

Return value

Pointer to the editor.

virtual int isLoaded () const =0

Returns a value indicating if the editor is already loaded.

Return value

Returns 1 if the editor is loaded; otherwise, 0.

virtual void setPlayer (const PlayerPtr & player) const =0

Sets the player to be used in the editor. Editor player is handled differently than in-game players. Parameters set directly for the player are ignored; instead, editor player uses camera parameters set via the interface.

Arguments

  • const PlayerPtr & player - Editor player to set.

virtual PlayerPtr getPlayer () const =0

Returns the current player used in the editor.

Return value

Current editor player.

virtual int getNumNodes () const =0

Returns the number of editor nodes loaded from the *.world file or belonging to the node list of the editor.

Return value

Number of editor nodes.

virtual int findNode (const char * name) const =0

Searches an editor node by its name.

Arguments

  • const char * name - Name of the node.

Return value

Node index if the node is found; otherwise, -1.

virtual NodePtr getNode (int num) const =0

Returns the editor node by its index in the list of editor nodes.

Arguments

  • int num - Node index.

Return value

Editor node.

virtual NodePtr getNodeByName (const char * name) const =0

Returns the editor node by its name.

Arguments

  • const char * name - Name of the node.

Return value

Editor node if it is in the list of editor nodes; otherwise, NULL (0).

virtual int isNode (const NodePtr & node) const =0

Checks if a given node belongs to the editor.

Arguments

  • const NodePtr & node - Node pointer.

Return value

Returns 1 if the node belongs to the editor; otherwise, 0.

virtual int addNode (const NodePtr & node) const =0

Appends a given node and its children to the editor.

Arguments

  • const NodePtr & node - Node pointer.

Return value

Returns 1 if the node is added successfully; otherwise,0.

virtual int removeNode (const NodePtr & node) const =0

Removes a given node from the editor.

Arguments

  • const NodePtr & node - Node pointer.

Return value

Returns 1 if the node is removed successfully; otherwise, 0.

virtual int releaseNode (const NodePtr & node) const =0

Releases a given node so it is not owned by the editor (made orphan).

Arguments

  • const NodePtr & node - Node pointer.

Return value

Returns 1 if the node is released successfully; otherwise, 0.
Last update: 2017-07-03
Build: ()