This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine Integration into Qt Application

This article describes the sample located in the <UnigineSDK>/source/samples/App/common/ folder. The sample demonstrates how to:

  • Create a Qt Widget and embed Unigine into it
    Notice
    Qt version 4.8.x is supported.
  • Initialize DirectX 9 (see the <UnigineSDK>/source/samples/App/D3D9AppQt/ folder)
  • Initialize DirectX 11 (see the <UnigineSDK>/source/samples/App/D3D11AppQt/ folder)
    Notice
    The D3D9AppQt and D3D11AppQt samples can be run on Windows only.
  • Initialize OpenGL (see the <UnigineSDK>/source/samples/App/GLAppQt/ folder)
    Notice
    The GLAppQt sample can be run on Windows, Linux and Mac OS X.

In this sample, the Qt application controls the main loop: the engine update(), render() and swap() functions are called when a a request to repaint all or part of a Qt widget has been received (see the AppQt::paintEvent() function defined in the <UnigineSDK>/source/samples/App/common/AppQt.cpp file).

Unigine embedded into the Qt window (DirectX 9 initialized)

Running Sample

To run the sample, you should perform the following:

  1. Prepare the development environment (according to the operating system used).
  2. Go to the required folder: D3D9AppQt, D3D11AppQt or GLAppQt.
  3. Run the main.py script from this folder.

See Also

Last update: 2017-07-03
Build: ()