This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

C++ Plugins

C++ plugins allow users to add and mix necessary feature sets (or even create new plugins with custom functionality).

The following plugins are available out of the box:

How to Activate Plugins

To use C++ plugins, you need to specify extern_plugin command line argument on the start-up. (The path is specified relative to the binary executable).

Shell commands
-extern_plugin plugin_name
For example, for the Network plugin it can be -extern_plugin ../source/plugins/Network/Network.
If you copy Network_x86.dll into the same folder as the binary executable, it should simply be -extern_plugin Network.
Last update: 2017-07-03
Build: ()