decal_base
States
Rendering passes and options available for the material.
Materials editor, States tab.
Passes
- Deferred - deferred rendering pass.
- Auxiliary - auxiliary rendering pass.
- Ambient - ambient rendering pass.
- Light spot - light spot rendering pass.
- Light omni - light omni rendering pass.
- Light proj - light proj rendering pass.
- Light world - light world rendering pass.
Options
- Detail - detail texturing mode.
- Parallax mapping - parallax occlusion mapping.
- Ambient emission - ambient emission and post-processing glow.
- Distance fade - fade effect.
- Ambient light - ambient pass world light.
Textures
Textures available for the material. All of the textures fields have set default textures, which can be replaced by your own ones. Availability of some textures depends on the set States values.
Materials editor, Textures tab.
Base
Base material textures:
Detail
Detail material textures:
- Diffuse - detail material diffuse texture.
- Normal - detail material normal texture.
- Specular - detail material specular texture.
Additional
Parameters
Parameters available for the material. All of the parameters have set default values, which can be replaced by your own ones. Availability of some parameters depends on the set States field values.
Materials editor, Parameters tab.
Transform
Auxiliary
Auxiliary rendering pass parameters:
- Color - auxiliary rendering pass multiplication color.
Auxiliary parameters are present only if Auxiliary rendering pass is set as Default.
Detail
A set of the shading parameters for detail material textures:
- Diffuse - detail diffuse texture intensity scale.
- Normal - detail normal texture intensity scale.
- Specular - detail specular texture intensity scale.
Detail parameters are present if a Detail option is enabled.
Ambient
Environment texture parameters:
- Environment - environment texture lighting scale.
Parallax
- Height - a parallax texture displacements scale.
Emission
Emission parameters:
Shading
- Diffuse - diffuse texture color.
- Diffuse - diffuse texture scale.
- Normal - normal texture power.
- Specular - specular texture color.
- Specular - specular texture power.
- Glossiness - specular texture scale.
- Fresnel bias - Fresnel term level bias.
- Fresnel power - Fresnel term power.
Last update: 2017-07-03
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