Networking

Sockets, packets and so on


45 topics in this forum

  1. [2.11] setSlaveplayer() crash

    • 5 replies
    • 899 views
    • 3 replies
    • 228 views
  2. [SOLVED] Socket Errors C#

    • 6 replies
    • 542 views
  3. Socket class set received data to new variable

    • 3 replies
    • 405 views
  4. Use of second 'host' for environmental control

    • 1 reply
    • 234 views
    • 4 replies
    • 257 views
  5. Creating a node from a component

    • 6 replies
    • 310 views
  6. Particles emitter does not "start" on Master

    • 8 replies
    • 307 views
  7. How to sync FieldAnimation and Particles

    • 3 replies
    • 213 views
  8. GetPlayerMouseDirection in syncker.

    • 3 replies
    • 229 views
  9. Sync for properties ?

    • 2 replies
    • 254 views
  10. Synchronize particle in Slave

    • 1 reply
    • 185 views
  11. [SOLVED] Raw data from socket

    • 2 replies
    • 210 views
  12. Send data to multiple slaves

    • 4 replies
    • 241 views
    • 2 replies
    • 224 views
  13. Get client host and port from socket

    • 2 replies
    • 196 views
  14. Send message to specified client by Socket class

    • 4 replies
    • 347 views
  15. read UDP string

    • 1 reply
    • 389 views
    • 6 replies
    • 318 views
    • 8 replies
    • 433 views
  16. [SOLVED] incorrect onPongReceived() callbacks

    • 2 replies
    • 181 views
    • 4 replies
    • 408 views
    • 1 reply
    • 376 views
  17. socket read

    • 1 reply
    • 257 views
    • 1 reply
    • 251 views