david.todd Posted April 23 Share Posted April 23 Hi All, I have been trying to get antialiasing settings to work with scene with multiple sets of wires that visually overlap in foreground and background. Currently the background wiring disappears when the camera is moving (even very slowly) but when the camera stops moving the wires gradually fade into vision again. TAA is on. Vertex inflation on the wire material does not help. Are TAA settings adjustments able to solve this problem? Any help would be appreciated. Thanks. Link to comment
silent Posted April 23 Share Posted April 23 Hi David, There is a possibility to tune some TAA settings for moving camera that will make wires more visible. However, to provide you these setting we need to check this exact scene first. Is it possible to recreate a part of the scene with your current rendering preset and pillars and send it to us? It would help to understand better what is going on and adjust some settings for you. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted yesterday at 05:27 AM Share Posted yesterday at 05:27 AM As an alternative option you can try to use experimental DLAA feature from 2.18.1 SDK without content changes. But it requires some additional steps of nVidia DLSS libraries copying and doesn't work on AMD / Intel GPUs. Here's short instructions on how to enable DLSS / DLAA: https://developer.unigine.com/en/docs/2.18.1/principles/render/upscaling/?rlang=cpp#dlss_use Also an additional side note: when using DLSS / DLAA you have no control on TAA behavior since default engine TAA is not used in this case and you are fully rely on nVidia's proprietary technology. Currently it may have some additional visual artifacts such as ghosting, but maybe it would be enough to use it in your current projects. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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