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  1. Hi, It is possible to send data to specified client by Socket class (via UDP: SOCKET_DGRAM)? I have server and connected to it 5 clients and I want to send just one message for specified client for e.g. numbered 3. Do I can do it with Socket class or I should write my own implementation ? Thank's in advance, Jan
  2. This is really outrageous. Launched OilRush on Linux, to test networking performance. Went to Multiplayer > Create, chose 2-player map. "Start" button was grayed out, so I assumed I had to wait for wickedshell to connect. His game just got stuck on "please wait" message when he entered my IP address and pressed Join button. Same thing happened when he tried to host a game and I was trying to connect. What is going on? I just saw https://developer.un..._5844#entry5844 and these guys started with Unigine earlier last year. So if they couldn't figure out how to get networking to work since then, there is obviously an issue. Come on Unigine team, help us out please. What happened with: "Registered developers get access to the full scope of online services, including the following: Private help desk" ? EDIT: Tried networking_chat_client demo and it seems to connect.
  3. Built-in Server browser ?

    Does Unigine have built-in server browser, so players can see if game servers (a particular game that is built with Unigine) are running, how many players on them, ping, etc. ?
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