Search the Community

Showing results for tags 'stream'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feeback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • Showcase
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. Hi, Please confirm if I can initialize Stream/Blob object in thats way: char RecvBuf[1024]; recvfrom(RecvSocket, RecvBuf, 1024, 0, (SOCKADDR *)& SenderAddr, &SenderAddrSize); Unigine::BlobPtr temp_blob = Unigine::Blob::create(); temp_blob->resize(1024); temp_blob->puts(RecvBuf); Do I can pass native data from recvfrom winsock function in that's way ? ps. At the moment I can't get this data as socket->readStream(temp_blob->getStream(), 1024); because I can't get client port (UDP which sends data by sendto method) from Unigine socket. So I looking for wo
  2. Hi, It is possible to send data to specified client by Socket class (via UDP: SOCKET_DGRAM)? I have server and connected to it 5 clients and I want to send just one message for specified client for e.g. numbered 3. Do I can do it with Socket class or I should write my own implementation ? Thank's in advance, Jan