Search the Community

Showing results for tags 'client'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feeback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • Showcase
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. Get client host and port from socket

    Hi, Is possible to get client port from received UDP message from server Unigine socket ? Currently getPort from Unigine Socket function return server side port which was initialised at server side by open (Stream) function. But I need to get client port, from client which actually send message. As workaround I use native winsock recvfrom function to get client port at server socket. But it would be more apprieciate to get this data from Unigine API. Cheers, Jan
  2. Hi, It is possible to send data to specified client by Socket class (via UDP: SOCKET_DGRAM)? I have server and connected to it 5 clients and I want to send just one message for specified client for e.g. numbered 3. Do I can do it with Socket class or I should write my own implementation ? Thank's in advance, Jan