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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.JointCylindrical Class

Inherits from: Joint

This class is used to create cylindrical joints.

Example#

The following code illustrates connection of two bodies (b0 and b1) using a cylindrical joint.

Source code (C#)
JointCylindrical joint = new JointCylindrical(b0, b1);
	
// setting joint axis coordinates
joint.setWorldAxis(new vec3(0.0f, 0.0f, 1.0f));

// setting common joint constraint parameters
joint.setLinearRestitution(0.4f);
joint.setAngularRestitution(0.4f);
joint.setLinearSoftness(0.4f);
joint.setAngularSoftness(0.4f);

// setting linear and angular damping
joint.setLinearDamping(4.0f);
joint.setAngularDamping(2.0f);

// setting linear limits [-1.5; 1.5]
joint.setLinearLimitFrom(-1.5f);
joint.setLinearLimitTo(1.5f);

// setting number of iterations
joint.setNumIterations(16);

See Also#

Usage examples:

JointCylindrical Class

Properties

float CurrentLinearVelocity#

The current velocity of the linear motor.

float CurrentLinearDistance#

The current distance between the bodies.

float CurrentAngularVelocity#

The current velocity of the angular motor.

float CurrentAngularAngle#

The current angle between the bodies.

float LinearVelocity#

The target velocity of the attached linear motor.
set
Sets a target velocity of the attached linear motor.
set value - Target velocity in units per second.

float LinearSpring#

The rigidity coefficient of the linear spring. 0 means that the spring is not attached.
set
Sets a rigidity coefficient of the linear spring.
set value - Rigidity coefficient. If a negative value is provided, 0 will be used instead. 0 detaches the spring.

float LinearLimitTo#

The high limit distance. this limit specifies how far a connected body can move along the joint axis.
set
Sets a high limit distance. This limit specifies how far a connected body can move along the joint axis.
set value - Distance in units.

float LinearLimitFrom#

The low limit distance. this limit specifies how far a connected body can move along the joint axis.
set
Sets a low limit distance. This limit specifies how far a connected body can move along the joint axis.
set value - Distance in units.

float LinearForce#

The maximum force of the attached linear motor. 0 means that the motor is not attached.
set
Sets a maximum force of the attached linear motor.
set value - Maximum force. If a negative value is provided, 0 will be used instead. 0 detaches the motor.

float LinearDistance#

The target distance of the attached linear spring. the spring tries to move the connected bodies so that to keep this distance between them.
set
Sets a target distance of the attached linear spring. The spring tries to move the connected bodies so that to keep this distance between them.
set value - Target distance in units.

float LinearDamping#

The linear damping of the joint.
set
Sets a linear damping of the joint.
set value - Linear damping. If a negative value is provided, 0 will be used instead.

float AngularVelocity#

The target velocity of the attached angular motor.
set
Sets a target velocity of the attached angular motor.
set value - Velocity in radians per second.

float AngularSpring#

The rigidity coefficient of the angular spring. 0 means that the spring is not attached.
set
Sets a rigidity coefficient of the angular spring.
set value - Rigidity coefficient. If a negative value is provided, 0 will be used instead. 0 detaches the spring.

float AngularLimitTo#

The high rotation limit angle. rotation limit specifies how much a connected body can rotate around the joint axis
set
Sets a high rotation limit angle. Rotation limit specifies how much a connected body can rotate around the joint axis.
set value - Angle in degrees. The provided value will be saturated in the range [-180; 180].

float AngularLimitFrom#

The low rotation limit angle. rotation limit specifies how much a connected body can rotate around the joint axis.
set
Sets a low rotation limit angle. Rotation limit specifies how much a connected body can rotate around the joint axis.
set value - Angle in degrees. The provided value will be saturated in the range [-180; 180].

float AngularTorque#

The maximum torque of the attached angular motor. 0 means that the motor is not attached.
set
Sets a maximum torque of the angular motor.
set value - Maximum torque. If a negative value is provided, 0 will be used instead. 0 detaches the motor.

float AngularDamping#

The angular damping of the joint.
set
Sets an angular damping of the joint.
set value - Angular damping. If a negative value is provided, 0 will be used instead.

float AngularAngle#

The target angle of the attached angular spring. the spring tries to rotate the connected bodies so that they make this angle.
set
Sets a target angle of the attached angular spring. The spring tries to rotate the connected bodies so that they make this angle.
set value - Angle in degrees. The provided value will be saturated in the range [-180; 180].

vec3 WorldAxis#

The joint axis. the joint axis is calculated based on the axes of the connected bodies.
set
Sets a joint axis. This method updates axes of the connected bodies.
set value - Joint axis.

vec3 Axis1#

The axis of the second connected body.
set
Sets an axis of the second connected body.
set value - Axis of the second body. The provided vector will be normalized.

vec3 Axis0#

The axis of the first connected body.
set
Sets an axis of the first connected body.
set value - Axis of the first body. The provided vector will be normalized.

Members


JointCylindrical ( ) #

Constructor. Creates a cylindrical joint with an anchor at the origin of the world coordinates.

JointCylindrical ( Body body0, Body body1 ) #

Constructor. Creates a cylindrical joint connecting two given bodies. An anchor is placed between centers of mass of the bodies.

Arguments

  • Body body0 - First body to be connected with the joint.
  • Body body1 - Second body to be connected with the joint.

JointCylindrical ( Body body0, Body body1, vec3 anchor, vec3 axis ) #

Constructor. Creates a cylindrical joint connecting two given bodies with specified axis coordinates and an anchor placed at specified coordinates.

Arguments

  • Body body0 - First body to be connected with the joint.
  • Body body1 - Second body to be connected with the joint.
  • vec3 anchor - Anchor coordinates.
  • vec3 axis - Axis coordinates.
Last update: 2021-04-29
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