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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ShapeConvex Class

Inherits from: Shape

This class is used to create collision shape in the form of a convex hull.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • convex_00
    • convex_01
    • convex_02
    • convex_03
    • convex_04
    • convex_05
    • convex_06
    • shapes_00

ShapeConvex Class

Members


ShapeConvex ( ) #

Constructor. Creates a new empty convex hull.

ShapeConvex ( Object object, int surface ) #

Constructor. Creates a convex hull for a given object surface.

Arguments

  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

ShapeConvex ( Body body, Object object, int surface ) #

Constructor. Creates a convex hull for a given object surface and adds it to a given body.

Arguments

  • Body body - Body, to which the convex hull will belong.
  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

int SetObject ( Object object, int surface, float error = 0.01 ) #

Sets an object surface, for which the convex hull should be created.

Arguments

  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull. If -1 is passed to the function as a number of the surface then the convex hull is created for all the surfaces of the mesh.
    Notice
    For a dynamic mesh, the convex hull is not created for all the surfaces.
  • float error - Permissible error, which is used to create the convex hull. This is an optional parameter.

Return value

1 if the convex hull is created successfully; otherwise 0.
Last update: 2021-04-29
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