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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.vec4 Struct

This class represents a vector of 4 float components.

vec4 Class

Members


vec4 ( ) #

Default constructor. Produces a zero vector.

vec4 ( vec4 v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • vec4 v - Source vector.

vec4 ( vec2 v, float z, float w ) #

Constructor. Initializes the vector using a given two-component vec2 source vector and two scalars.

Arguments

  • vec2 v - Two-component source vector.
  • float z - Z component of the vector.
  • float w - W component of the vector.

vec4 ( vec3 v, float w ) #

Constructor. Initializes the vector using a given three-component vec3 source vector and a scalar.

Arguments

  • vec3 v - Three-component source vector.
  • float w - W component of the vector.

vec4 ( float x, float y, float z, float w ) #

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • float z - Z component of the vector.
  • float w - W component of the vector.

vec4 ( float v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v, w=v.

Arguments

  • float v - Scalar value.

vec4 ( vec2 v ) #

Constructor. Initializes the vector using a given two-component vec2 source vector: x=v.x, y=v.y, z=0.0f, w=1.0f.

Arguments

  • vec2 v - Two-component source vector.

vec4 ( vec3 v ) #

Constructor. Initializes the vector using a given three-component vec3 source vector: x=v.x, y=v.y, z=v.z, w=1.0f.

Arguments

  • vec3 v - Three-component source vector.

vec4 ( dvec4 v ) #

Constructor. Initializes the vector using a given dvec4 source vector.

Arguments

vec4 ( ivec4 v ) #

Constructor. Initializes the vector using a given ivec4 source vector.

Arguments

vec4 ( bvec4 v ) #

Constructor. Initializes the vector using a given bvec4 source vector.

Arguments

vec4 ( svec4 v ) #

Constructor. Initializes the vector using a given svec4 source vector.

Arguments

vec4 ( float[] v ) #

Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2], w=v[3].

Arguments

  • float[] v - Pointer to the array of float elements.

vec4 Abs ( ) #

Returns the absolute values of the vector components.

Return value

Vector with absolute values.

float Length ( ) #

Returns the length of the vector.

Return value

Vector length.

float Length2 ( ) #

Returns the squared length of the vector.

Return value

Squared length of the vector.

float MaxXY ( ) #

Compares the X and Y components of the vector and returns the greater one.

Return value

The greater out of the X and Y components of the vector.

float MaxXYZ ( ) #

Compares the X, Y, and Z components of the vector and returns the greatest one.

Return value

The greatest out of the X, Y, and Z vector components.

float Max ( ) #

Compares all components of the vector and returns the greatest value.

Return value

The greatest out of the vector components.

vec4 Normalize ( ) #

Returns normalized vector.

Return value

Normalized vector.

vec4 NormalizeValid ( ) #

Normalizes a vector, makes its magnitude equal to 1. When normalized, a vector keeps the same direction but its length is equal to 1. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.

Return value

Normalized vector.

vec4 NormalizeFast ( ) #

Returns normalized vector, calculated using the fast inverse square root algorithm.

Return value

Normalized vector.

vec4 NormalizeValidFast ( ) #

Returns normalized vector, calculated using the fast inverse square root algorithm. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.

Return value

Normalized vector.

vec4 Normalize3 ( ) #

Returns the vector with normalized XYZ components.

Return value

Vector with normalized XYZ components.

vec4 NormalizeValid3 ( ) #

Returns the vector with normalized XYZ components. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.

Return value

Vector with normalized XYZ components.

vec4 NormalizeFast3 ( ) #

Returns the vector with XYZ components normalized using the fast inverse square root algorithm.

Return value

Vector with normalized XYZ components.

vec4 NormalizeValidFast3 ( ) #

Returns the vector with XYZ components normalized using the fast inverse square root algorithm. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.

Return value

Vector with normalized XYZ components.

vec4 Operator*= ( float val ) #

Performs scalar multiplication.

Arguments

  • float val - Scalar value.

Return value

Resulting vector.

vec4 Operator*= ( vec4 val ) #

Performs vector multiplication.

Arguments

  • vec4 val - Vector.

Return value

Resulting vector.

vec4 Operator+= ( vec4 val ) #

Performs vector addition.

Arguments

  • vec4 val - Vector.

Return value

Resulting vector.

vec4 Operator- ( ) #

Performs vector negation.

Return value

Resulting vector.

vec4 Operator-= ( vec4 val ) #

Performs vector subtraction.

Arguments

  • vec4 val - Vector.

Return value

Resulting vector.

float & Operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

float Operator[] ( int i ) #

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.
Last update: 2021-04-29
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