Unigine.vec4 Struct
vec4 Class
Members
vec4 ( ) #
Default constructor. Produces a zero vector.vec4 ( vec4 v ) #
Constructor. Initializes the vector by copying a given source vector.Arguments
- vec4 v - Source vector.
vec4 ( vec2 v, float z, float w ) #
Constructor. Initializes the vector using a given two-component vec2 source vector and two scalars.Arguments
- vec2 v - Two-component source vector.
- float z - Z component of the vector.
- float w - W component of the vector.
vec4 ( vec3 v, float w ) #
Constructor. Initializes the vector using a given three-component vec3 source vector and a scalar.Arguments
- vec3 v - Three-component source vector.
- float w - W component of the vector.
vec4 ( float x, float y, float z, float w ) #
Constructor. Initializes the vector using given float values.Arguments
- float x - X component of the vector.
- float y - Y component of the vector.
- float z - Z component of the vector.
- float w - W component of the vector.
vec4 ( float v ) #
Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v, w=v.Arguments
- float v - Scalar value.
vec4 ( vec2 v ) #
Constructor. Initializes the vector using a given two-component vec2 source vector: x=v.x, y=v.y, z=0.0f, w=1.0f.Arguments
- vec2 v - Two-component source vector.
vec4 ( vec3 v ) #
Constructor. Initializes the vector using a given three-component vec3 source vector: x=v.x, y=v.y, z=v.z, w=1.0f.Arguments
- vec3 v - Three-component source vector.
vec4 ( dvec4 v ) #
Constructor. Initializes the vector using a given dvec4 source vector.Arguments
- dvec4 v - Source vector.
vec4 ( ivec4 v ) #
Constructor. Initializes the vector using a given ivec4 source vector.Arguments
- ivec4 v - Source vector.
vec4 ( bvec4 v ) #
Constructor. Initializes the vector using a given bvec4 source vector.Arguments
- bvec4 v - Source vector.
vec4 ( svec4 v ) #
Constructor. Initializes the vector using a given svec4 source vector.Arguments
- svec4 v - Source vector.
vec4 ( float[] v ) #
Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2], w=v[3].Arguments
- float[] v - Pointer to the array of float elements.
vec4 Abs ( ) #
Returns the absolute values of the vector components.Return value
Vector with absolute values.float Length ( ) #
Returns the length of the vector.Return value
Vector length.float Length2 ( ) #
Returns the squared length of the vector.Return value
Squared length of the vector.float MaxXY ( ) #
Compares the X and Y components of the vector and returns the greater one.Return value
The greater out of the X and Y components of the vector.float MaxXYZ ( ) #
Compares the X, Y, and Z components of the vector and returns the greatest one.Return value
The greatest out of the X, Y, and Z vector components.float Max ( ) #
Compares all components of the vector and returns the greatest value.Return value
The greatest out of the vector components.vec4 Normalize ( ) #
Returns normalized vector.Return value
Normalized vector.vec4 NormalizeValid ( ) #
Normalizes a vector, makes its magnitude equal to 1. When normalized, a vector keeps the same direction but its length is equal to 1. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.Return value
Normalized vector.vec4 NormalizeFast ( ) #
Returns normalized vector, calculated using the fast inverse square root algorithm.Return value
Normalized vector.vec4 NormalizeValidFast ( ) #
Returns normalized vector, calculated using the fast inverse square root algorithm. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.Return value
Normalized vector.vec4 Normalize3 ( ) #
Returns the vector with normalized XYZ components.Return value
Vector with normalized XYZ components.vec4 NormalizeValid3 ( ) #
Returns the vector with normalized XYZ components. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.Return value
Vector with normalized XYZ components.vec4 NormalizeFast3 ( ) #
Returns the vector with XYZ components normalized using the fast inverse square root algorithm.Return value
Vector with normalized XYZ components.vec4 NormalizeValidFast3 ( ) #
Returns the vector with XYZ components normalized using the fast inverse square root algorithm. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned.Return value
Vector with normalized XYZ components.vec4 Operator*= ( float val ) #
Performs scalar multiplication.Arguments
- float val - Scalar value.
Return value
Resulting vector.vec4 Operator*= ( vec4 val ) #
Performs vector multiplication.Arguments
- vec4 val - Vector.
Return value
Resulting vector.vec4 Operator+= ( vec4 val ) #
Performs vector addition.Arguments
- vec4 val - Vector.
Return value
Resulting vector.vec4 Operator- ( ) #
Performs vector negation.Return value
Resulting vector.vec4 Operator-= ( vec4 val ) #
Performs vector subtraction.Arguments
- vec4 val - Vector.
Return value
Resulting vector.float & Operator[] ( int i ) #
Performs array access to the vector item reference by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item reference.float Operator[] ( int i ) #
Performs array access to the vector item by using given item index.Arguments
- int i - Vector item index.
Return value
Vector item.Last update:
2021-04-29
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