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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetManipulator Class

Inherits from: Widget

This base class creates a draggable 3D manipulator.

WidgetManipulator Class

Properties

mat4 Modelview#

The current projection matrix of the handler.
set
Sets a model-view matrix for the handler.
set value - Model-view matrix.

mat4 Projection#

The current model-view matrix of the handler.
set
Sets a projection matrix for the handler.
set value - Projection matrix.

mat4 Transform#

The current transformation matrix of the handler.
set
Sets a transformation matrix for the handler.
set value - Transformation matrix.

mat4 Basis#

The current basis of the coordinate system for the handler. it can either be the world coordinates (the identity matrix) or coordinates of the parent node if the manipulated node is a child.
set
Sets a basis of the coordinate system for the handler. It can either be the world coordinates (the identity matrix) or coordinates of the parent node if the manipulated node is a child.
set value - Matrix, with columns specifying basis vectors.

vec4 Color#

The current color for a manipulator.
set
Sets the color for a manipulator.
set value - Manipulator color. The provided value is clamped to a range [0;1].

int Size#

The current handle size of the manipulator. depending on the handle shape, this can be a radius or an altitude.
set
Sets a handle size of the manipulator. Depending on the handle shape, this can be a radius or an altitude.
set value - Size in pixels.

float Step#

A step, which is used to align objects.
set
Sets a step, which is used to align objects.
set value - Step in units.

int Mask#

A mask that hides axis arrows (along X, Y or Z) of the handler.
set
Hides axis arrows (along X, Y or Z) of the handler.
set value - 3-bit mask for axes.

Gui RenderGui#

The current render gui.
set
Sets the render GUI.
set value - GUI smart pointer.

bool IsFocusAxis#

A value indicating if any axis of the manipulator is currently in focus.

int FocusedAxis#

The number of the manipulator axis, that is currently in focus.

Members


WidgetManipulator ( Gui gui ) #

WidgetManipulator constructor. Creates a manipulator widget and adds it to the specified GUI.

Arguments

  • Gui gui - GUI instance.

WidgetManipulator ( ) #

WidgetManipulator constructor. Creates a manipulator widget and adds it to the Engine GUI.
Last update: 2021-04-29
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