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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetCheckBox Class

Inherits from: Widget

This class creates checkboxes. A set of checkboxes can be converted into a radio buttons group (that act as a single mutually exclusive control), if all the checkboxes are attached to a certain one among them (for example, the first).

WidgetCheckBox Class

Properties

string Text#

The checkbox text label.
set
Sets a checkbox text label.
set value - Checkbox label.

bool Checked#

A value indicating if the checkbox is selected.
set
Sets a value indicating if the checkbox is selected.
set value - Positive number to check (select) the checkbox, 0 to uncheck it.

vec4 UncheckedColor#

Returns the current color used for the unchecked widget's state.
set
Sets the color to be used for the unchecked widget's state.
set value - Four-component vector specifying the color in the RGBA format.

vec4 CheckedColor#

Returns the current color used for the checked widget's state.
set
Sets the color to be used for the checked widget's state.
set value - Four-component vector specifying the color in the RGBA format.

Members


WidgetCheckBox ( Gui gui, string str = 0 ) #

Constructor. Creates a checkbox with a given text label and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the new checkbox will belong.
  • string str - Checkbox label. This is an optional parameter.

WidgetCheckBox ( string str = 0 ) #

Constructor. Creates a checkbox with a given text label and adds it to the Engine GUI.

Arguments

  • string str - Checkbox label. This is an optional parameter.
Last update: 2021-04-29
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