This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetDialogMessage Class

Inherits from: WidgetDialog

This class creates a dialog window containing a message text string.

WidgetDialogMessage Class

Properties

string MessageText#

The text message of the dialog. the default is equal to the dialog title.
set
Sets a text message of the dialog.
set value - Text message.

bool MessageHidden#

A value indicating if a text message in the widget is hidden or shown.
set
Hides or shows the text message in the widget.
set value - 1 to hide the text message, 0 to show it.

Members


WidgetDialogMessage ( Gui gui, string str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the dialog will belong.
  • string str - Dialog title. This is an optional parameter.

WidgetDialogMessage ( string str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the Engine GUI.

Arguments

  • string str - Dialog title. This is an optional parameter.

void SetMessageFont ( string name ) #

Sets a font that will be used to display the text message in the widget.

Arguments

  • string name - Font name.

void SetMessageFontColor ( vec4 color ) #

Sets a color of the font used to display the text message in the widget.

Arguments

  • vec4 color - Font color.

void SetMessageFontRich ( int rich ) #

Sets a value indicating if rich text formatting should be used for the text message in the widget.

Arguments

  • int rich - Positive number to use rich text formatting, 0 to use plain text formatting.

void SetMessageFontSize ( int size ) #

Sets a size of the font used to display the text message in the widget.

Arguments

  • int size - Font size.
Last update: 2021-04-29
Build: ()