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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Arbitrary Terrain Generation Add-On

警告
本文介绍的功能在 Community SDK 版本中不可用。
您应该升级到 Engineering / Sim SDK版本才能使用它。

The Arbitrary Terrain Generation add-on provides a set of ready-to-use assets required for accomplishing the Arbitrary Terrain Generation tutorial. The add-on contains the following assets: Arbitrary Terrain Generation附加组件提供了完成Arbitrary Terrain Generation教程所需的一组准备使用的资产。加载项包含以下资产:

  • Albedo and Height maps required for terrain generation生成地形所需的 反照率和高度图
  • Detail textures for vegetation and rocks 植被和岩石的细节纹理
  • Nodes (including 3d models and textures) required for generation of vegetation (grass and trees) and tunnel creation生成植被(草和树)和创建隧道所需的 节点(包括3d模型和纹理)

Using Assets from Add-On使用附加组件中的资产#

To use the add-on:使用附加组件:

  • Install the Arbitrary Terrain Generation add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Other Actions -> Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).安装Arbitrary Terrain Generation附加组件(可通过Add-Ons部分中的UNIGINE SDK Browser获得)并将其添加到您的项目中(通过单击 Other Actions -> Configure Project -> Add-ons UNIGINE SDK BrowserProjects部分中)。
  • Follow instructions given in the tutorial and use assets stored in the lt-nogeo folder. 请遵循教程中给出的说明,并使用存储在lt-nogeo文件夹中的资产。
注意
It is recommended to move the Landscape Maps folder from the data/lt-nogeo directory to another location outside the project data folder in order to avoid collisions between runtime files.建议将Landscape Maps文件夹从data/lt-nogeo目录移动到项目data文件夹之外的其他位置,以避免运行时文件之间发生冲突。
最新更新: 2021-04-09
Build: ()