Subsurface Scattering
This section contains settings related to the Screen-Space Subsurface Scattering effect. This effect should be used to imitate human skin, wax, etc.本节包含与“屏幕空间次表面散射”效果相关的设置。此效果应用于模仿人的皮肤,蜡等。
Do not forget to enable the SSSSS effect for a material.不要忘记为材料启用SSSSS效果。
地下散射设置
常规选项#
Enabled | Toggles the SSSSS effect on and off.启用和禁用SSSSS效果。 | ||||
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Diffuse | Toggles the SSSSS calculation for diffuse lighting (directional lights) on and off. Disable this option, when it is not needed, to save performance.Disable this option, when it is not needed, to save performance. Disable this option, when it is not needed, to save performance.不需要时禁用此选项以节省性能。 |
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Ambient | Toggles the SSSSS calculation for ambient lighting (environment) on and off. Disable this option, when it is not needed, to save performance.Disable this option, when it is not needed, to save performance. Disable this option, when it is not needed, to save performance.不需要时禁用此选项以节省性能。 |
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Quality | Quality of the subsurface scattering:
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Resolution | Resolution used for the subsurface scattering:
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Radius | The subsurface scattering multiplier: the higher the value, the deeper the light goes through the mesh.
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Color | The subsurface scattering color. If the SSS color is the same as the color of the material, the SSS won't take an effect.地下散射颜色。如果SSS颜色与材质的颜色相同,则SSS将不起作用。 | ||||
Threshold Min | Threshold for the material's Translucent parameter equal to 0 (minimum tranclucency).材质的Translucent参数的阈值等于0(最小半透明)。 | ||||
Threshold Max | Threshold for the material's Translucent parameter equal to 1 (maximum tranclucency).材质的Translucent参数的阈值等于1(最大透明度)。 | ||||
Noise Ray | Intensity of the ray noise used for SSSSS calculation to reduce banding artifacts of tracing: higher values make banding less visible.用于SSSSS计算的射线噪声强度,以减少跟踪的带状伪像:较高的值会使带状的可见性降低。 | ||||
Noise Step | Intensity of the step noise used for SSSSS calculation to reduce banding artifacts of tracing: higher values make banding less visible.用于SSSSS计算的阶跃噪声强度,可减少跟踪的条带伪影:较高的值会使条带不那么可见。 |
Interleaved Rendering Options交错渲染选项#
Enabled |
Toggles interleaved rendering mode for the SSSSS effect on and off. This option enables rendering of the effect in only half or quarter of all pixels with subsequent reconstruction of neighboring pixels using the data from previous frames, significantly improving performance.启用和禁用SSSSS效果的交错渲染模式。使用此选项可以仅在所有像素的一半或四分之一中渲染效果,并使用先前帧中的数据对相邻像素进行后续重建,从而显着提高性能。 The effect is cumulative and works best with Temporal Filter (see below), which reduces ghosting and noise artifacts.该效果是累积性的,并且与Temporal Filter配合使用效果最佳(请参见下文),从而减少了重影和噪波伪影。 |
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Samples | Defines the number of pixels to be skipped when rendering the SSSSS effect with subsequent reconstruction of neighboring pixels using the data from previous frames:
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Color Clamping | Color clamping mode used to reduce ghosting effect: higher values increase clamping intensity, but may cause flickering (to reduce flickering you can choose High + Velocity). When disabled, translucency has a lag as it is several frames behind. 色彩钳位模式用于减少重影效果:较高的值会增加钳位强度,但可能会导致闪烁(要减少闪烁,可以选择 High + Velocity)。 禁用时,半透明滞后,因为它落后了几帧。 |
Temporal Filtering Options时间筛选选项#
Fix Flicker | Removes bright pixels by using the pixel brightness information from the previous frame. We recommend to enable this option for bright thin ropes, wires, and lines. However, when enabled, may produce artifacts by removing small bright objects.
Can be controlled by render_sssss_taa_fix_flicker console command.Can be controlled by render_sssss_taa_fix_flicker console command. Can be controlled by render_sssss_taa_fix_flicker console command.可以通过 render_sssss_taa_fix_flicker 控制台命令进行控制。 |
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Frames By Color | Toggles accumulation of a variable number of frames over time depending on the pixel color difference between the current and previous frames on and off. If the pixel color in the current frame differs from the pixel color of the previous frame a lot, these frames aren't combined and blended during TAA. When enabled the image becomes more sharp but it may produce additional flickering, thin objects may be blurred (e.g. grass, metal structures, wires, etc.).
Disabling this option may result in more noticeable ghosting effect.
Can be controlled by render_sssss_taa_frames_by_color
console command.Can be controlled by render_sssss_taa_frames_by_color
console command. Can be controlled by render_sssss_taa_frames_by_color
console command.可以通过 render_sssss_taa_frames_by_color
控制台命令进行控制。 |
Fix Blur | Toggles Catmull-Rom resampling on and off. The option allows you to reduce image blurring when the camera moves forward/backward. It is recommended to disable resampling at low settings.
Can be controlled by render_sssss_taa_catmull_resampling console command.Can be controlled by render_sssss_taa_catmull_resampling console command. Can be controlled by render_sssss_taa_catmull_resampling console command.可以通过render_sssss_taa_catmull_resampling控制台命令进行控制。 |
Antialiasing In Motion | Toggles improved anti-aliasing in motion (for moving camera and objects) on and off.
Can be controlled by render_sssss_taa_antialiasing_in_motion console command.Can be controlled by render_sssss_taa_antialiasing_in_motion console command. Can be controlled by render_sssss_taa_antialiasing_in_motion console command.可以通过render_sssss_taa_antialiasing_in_motion控制台命令进行控制。 |
Preserve Details | Controls the TAA detail level: the higher the value, the more detailed the image is. At the value of 0, the image becomes blurred when moving the camera, however, the TAA effect is better. At high values, this option may produce additional flickering. Thus, to improve the anti-aliasing effect, you can decrease the value; to minimize blurring — increase it.
Can be controlled by render_sssss_taa_preserve_details console command.Can be controlled by render_sssss_taa_preserve_details console command. Can be controlled by render_sssss_taa_preserve_details console command.可以通过render_sssss_taa_preserve_details控制台命令进行控制。 |
Frame Count | Specifies the number of frames that are combined and blended during TAA calculation. The higher the value, the more frames are combined into the final image and the better anti-aliasing is.
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速度帧
Enabled | Toggles accumulaton of a variable number of frames over time depending on the pixel velocity difference between the current and previous frames on and off. Reprojection of pixels of the previous frame is performed taking into account the velocity buffer and the result is combined with pixels of the current frame.
This option reduces blurring and ghosting in dynamic scenes with a lot of moving objects.
Can be controlled by render_sssss_taa_frames_by_velocity
console command.Can be controlled by render_sssss_taa_frames_by_velocity
console command. Can be controlled by render_sssss_taa_frames_by_velocity
console command.可以通过 render_sssss_taa_frames_by_velocity
控制台命令进行控制。 |
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Threshold | Specifies the threshold value defining sensitivity to velocity change (velocity threshold at which pixels are treated as fast moving).指定阈值,该阈值定义对速度变化的敏感性(将像素视为快速移动的速度阈值)。 |
Max Frame Count | Sets the number of frames combined and blended for pixels that don't move relative to the screen space.设置相对于屏幕空间不移动的像素组合和融合的帧数。 |
Min Frame Count | Sets the number of frames combined and blended for fast moving pixels on the screen.设置为在屏幕上快速移动的像素组合和融合的帧数。 |
Translucency Options半透明选项#
Translucent Color | The color multiplier for the albedo color of translucent materials. 半透明材料的反照率颜色的颜色倍增器。 |
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最新更新:
2021-04-09
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