This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

特种部队

This section contains settings related to Screen-Space Global Illumination (SSGI).本节包含与屏幕空间全局照明(SSGI)相关的设置。

Global Illumination Settings

屏幕空间全局照明设置
Enabled Toggles SSGI on and off. It enables indirect illumination in the scene.开启和关闭SSGI。它可以在场景中进行间接照明。
Intensity Brightness of illumination:
  • By the minimum value of 0, the illumination is the darkest.By the minimum value of 0, the illumination is the darkest.
  • By the maximum value of 1, the illumination is the brightest.By the maximum value of 1, the illumination is the brightest.
Intensity = 0.2
Intensity = 0.2
Intensity = 1
Intensity = 1
By the minimum value of 0, the illumination is the darkest.By the maximum value of 1, the illumination is the brightest.
照明亮度:
  • By the minimum value of 0, the illumination is the darkest.根据最小值 0 ,照明是最暗的。
  • By the maximum value of 1, the illumination is the brightest.通过 1 的最大值,照明是最亮的。
Intensity = 0.2
Intensity = 0.2
Intensity = 1
Intensity = 1
Intensity Boost Increases the SSGI intensity by raising the value to the specified power.
  • The power of 1 (no boost).The power of 1 (no boost).
  • The power of 2.The power of 2.
  • The power of 3.The power of 3.
  • The power of 4.The power of 4.
The power of 1 (no boost).The power of 2.The power of 3.The power of 4.
通过将值提高到指定功率来增加SSGI强度。
  • The power of 1 (no boost). 1 的功效(无提升)。
  • The power of 2. 2 的功能。
  • The power of 3. 3 的功能。
  • The power of 4. 4 的功能。
Color Clamping Intensity Intensity of TAA color clamping at zero pixel velocity:
  • lower values result in more accumulated frames combined, which reduces noise flickering, but increases ghosting effect (to reduce ghosting in this case you can use the Color Clamping Velocity parameter).lower values result in more accumulated frames combined, which reduces noise flickering, but increases ghosting effect (to reduce ghosting in this case you can use the Color Clamping Velocity parameter).
  • higher values up to 1 (default) reduce ghosting effect, but increase flickeringhigher values up to 1 (default) reduce ghosting effect, but increase flickering
lower values result in more accumulated frames combined, which reduces noise flickering, but increases ghosting effect (to reduce ghosting in this case you can use the Color Clamping Velocity parameter).higher values up to 1 (default) reduce ghosting effect, but increase flickering
零像素速度下TAA色彩夹持的强度:
  • lower values result in more accumulated frames combined, which reduces noise flickering, but increases ghosting effect (to reduce ghosting in this case you can use the Color Clamping Velocity parameter).较低的值会导致更多的累积帧组合,从而减少了噪声闪烁,但增加了重影效果(在这种情况下,可以使用Color Clamping Velocity参数来减少重影)。
  • higher values up to 1 (default) reduce ghosting effect, but increase flickering更高值最高为1(默认值)可减少重影效果,但会增加闪烁
Color Clamping Velocity Sensitivity of TAA color clamping to pixel velocity change. This parameter is used to reduce ghosting effect for lower Color Clamping Intensity values: it automatically increases clamping intensity for higher velocities, and disables clamping for low velocity values.TAA色彩钳制对像素速度变化的敏感性。此参数用于降低较低 颜色夹持强度值的重影效果:它会自动提高较高速度的夹持强度,并禁用 em> low 速度值。
Ray Tracing 启用或禁用用于SSGI计算的光线跟踪。启用后,SSGI会从对象的表面重新创建光反射。
注意
仅当启用SSRTGI技术(渲染→功能→SSRTGI )时,光线跟踪的SSGI计算才可用。

Quality 屏幕空间全局照明的质量(使用的样本数):
  • Low — 4 样本
  • Medium — 8 样本
  • High — 16 样本
  • Ultra — 32 样本
Quality = Low
Quality = Low
Quality = Ultra
Quality = Ultra
Resolution 屏幕空间全局照明所使用的分辨率:
  • Quarter-四分之一分辨率
  • Half-半分辨率
  • Full-全分辨率
Resolution = Quarter
Resolution = Quarter
Resolution = Full
Resolution = Full
Resolution Color 用于屏幕空间全局照明的颜色缓冲区的分辨率。
Radius 确定围绕特定采样点的区域的大小:
  • 通过值,每个点仅影响近距离内的点。
  • 通过值,每个点都会影响更远的位置的点。
Radius = 0.5
Radius = 0.5
Radius = 1
Radius = 1
Normal Threshold 确定GI对法线的敏感性。法线会影响射线强度:较小的入射角会增加射线强度。
  • 通过最小值 0 ,法线将被忽略。
  • 1 的最大值考虑了法线。
Normal threshold = 0
Normal Threshold = 0
Normal threshold = 1
Normal Threshold = 1

光线追踪选项#

Ray-Traced Global Illumination Settings

光线追踪的全局照明设置

启用Ray Tracing选项时,这些设置可用。

Ray Tracing Threshold 将光线跟踪的SSGI限制在SSRTGI无法获取信息的区域。
注意
仅当启用SSRTGI技术(Rendering -> Features -> SSRTGI)时,光线跟踪的SSGI计算才可用。

Denoise Options降噪选项#

Denoise Toggles noise reduction for the SSGI effect on and off.启用和禁用SSGI效果的降噪功能。
Radius Radius of the area to be affected by noise reduction.受降噪影响的区域的半径。
Quality Noise reduction quality level defining the number of samples used:
  • Low — low qualityLow — low quality
  • Medium — medium qualityMedium — medium quality
  • High — high qualityHigh — high quality
  • Ultra — ultra qualityUltra — ultra quality
Higher values provide better reduction, but for a performance cost (choosing Medium is enough in most cases). Low — low qualityMedium — medium qualityHigh — high qualityUltra — ultra quality
降噪质量等级,定义了所使用的样本数量:
  • Low — low quality-质量低
  • Medium — medium quality中等-中等质量
  • High — high quality-高品质
  • Ultra — ultra quality Ultra -超高质量
较高的值可以提供更好的降低效果,但是会降低性能成本(在大多数情况下,选择Medium就足够了)。
Intensity Noise reduction intensity: higher values provide a less noisy, but more blurred result.降噪强度:较高值可减少噪点,但结果会更加模糊。
Gaussian Sigma Sigma parameter of Gaussian blur used for noise reduction. This parameter controls the amount of blur applied.高斯模糊的Sigma参数用于降噪。此参数控制应用的模糊量。
Threshold Threshold value for color difference of neighboring pixels: blur is applied when the color difference is less than the threshold value.
注意
Setting too high values result in blurring the whole image.Setting too high values result in blurring the whole image.
Setting too high values result in blurring the whole image.
相邻像素的色差阈值:当色差小于阈值时应用模糊。
注意
Setting too high values result in blurring the whole image.设置太高的值会导致整个图像模糊。
最新更新: 2021-04-09
Build: ()