Shadows
This section contains settings of scene shadows.此部分包含场景阴影的设置。
Shadows Settings阴影设置
Enabled | Toggles rendering of shadows on and off.切换阴影的渲染。 | ||||
---|---|---|---|---|---|
Filter Mode | Global filtering mode to be used for shadows from all light sources by default. This mode determines quality of soft shadows. Higher quality produces smoother shadows. Available values:
You can set filtering mode or disable filtering for each light source individually.You can set filtering mode or disable filtering for each light source individually.
You can set filtering mode or disable filtering for each light source individually.您可以设置过滤模式或分别禁用每个光源的过滤。 |
||||
Filter Noise | Toggles the use of noise for shadow filtering on and off. 切换使用噪声来打开和关闭阴影过滤。 | ||||
Penumbra Mode | Global quality mode to be used for rendering penumbra from all light sources by default. This mode enables simulation of real-world shadows by keeping sharp contact shadows closer to the base and softening the farther the shadow stretches away. The higher the value the softer the shadows are. Available values:
You can set penumbra quality mode or disable penumbra rendering for each light source individually.You can set penumbra quality mode or disable penumbra rendering for each light source individually.
You can set penumbra quality mode or disable penumbra rendering for each light source individually.您可以为每个光源分别设置半影质量模式或禁用半影渲染 。 |
||||
Penumbra Noise | Toggles the use of noise for penumbra rendering on and off. 切换是否使用噪声进行半影渲染。 | ||||
Translucent Depth | A multiplier for the depth of light penetration into materials. Shows to what extent the translucent material is permeable to light.
|
||||
Lerp Shadow Cascades | Toggles linear interpolation of shadow cascades on and off. When enabled, transitions between cascades become smoother. However, the option drops performance as two shadow maps are rendered in transition areas. When this option is disabled shadow cascades are not interpolated properly for Alpha Blend materials having the corresponding option enabled per-material.When this option is disabled shadow cascades are not interpolated properly for Alpha Blend materials having the corresponding option enabled per-material. When this option is disabled shadow cascades are not interpolated properly for Alpha Blend materials having the corresponding option enabled per-material.禁用此选项时,对于按材质启用了相应选项的Alpha Blend材料,阴影级联无法正确插入。 |
||||
Screen Space Shadows | Toggles rendering of screen-space shadows on and off. When this option is enabled, penumbras from the light source are calculated using the ray tracing algorithm. The screen-space shadows should be used for small objects such as books, pens, etc. The option is available for all light sources and calculates shadows at any visibility distance.切换打开和关闭屏幕空间阴影的呈现。启用此选项后,将使用光线跟踪算法来计算来自光源的半影。屏幕空间阴影应用于小物体,例如书本,钢笔等。该选项适用于所有光源,并可以在任何可见距离处计算阴影。 | ||||
Alpha Test Accounting | Toggles alpha test for shadows on and off.切换alpha测试是否有阴影。 | ||||
Distance | Distance from the camera (in units), starting from which shadows from light sources are not rendered. Increasing the value produces blurred shadows.
|
||||
Distance Scale | Global shadow distance scale multiplier. This option allows a developer to easily increase or decrease shadows rendering performance by changing the scale. 全局阴影距离比例乘数。此选项使开发人员可以通过更改比例轻松增加或减少阴影渲染性能。 |
最新更新:
2021-04-09
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)