This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

渲染设置

The Render section of the Settings window allows adjusting the rendering settings of the world. It has a set of sub-sections given below. Settings窗口的Render部分允许调整世界的渲染设置。 以下是一组子节。

  • Screen — screen settings such as VR emulation and stereo modes, virtual resolution, border, etc. Screen-屏幕设置,例如VR仿真和立体声模式,虚拟分辨率,边框等。
  • Visibility Distances — settings related to visibility distances for shadows, reflections, and various types of objects. Visibility Distances —与阴影,反射和各种对象的可见距离有关的设置。
  • Antialiasing — settings of anti-aliasing: Temporal Anti-Aliasing (TAA), Fast approXimate Anti-Aliasing (FXAA), and Supersampling. Antialiasing-抗锯齿设置:时间抗锯齿(TAA)快速近似抗锯齿(FXAA)超采样
  • Textures — texture-related settings, such as quality, resolution, filtering options, etc. Textures-与纹理相关的设置,例如质量,分辨率,过滤选项等。
  • Lights — lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass. Lights —与灯光有关的设置,例如镜头光晕效果,批处理参数以及前向渲染过程的每个对象限制。
  • Transparent — settings related to rendering of transparent materials. Transparent-与渲染透明材质有关的设置。
  • Shadows — settings of the scene shadows. Shadows-场景阴影的设置。
  • Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals. Global Illumination —全局照明的设置,包括SSAO(屏幕空间周围光遮挡),SSGI(屏幕空间全局照明)和弯曲法线。
  • SSS — settings of the subsurface scattering. SSS-地下散射的设置。
  • SSR — settings of the screen-space reflections (SSR). SSR-屏幕空间反射(SSR)的设置。
  • Decals — decals-related settings. Decals-与贴花相关的设置。
  • SSBevel — settings of the screen-space bevel effect (SSBevel). SSBevel-屏幕空间斜角效果(SSBevel)的设置。
  • SSDirt — settings of the screen-space dirt effect (SSDirt). SSDirt-屏幕空间污垢效果(SSDirt)的设置。
  • Terrain — terrain rendering settings. Terrain-地形渲染设置。
  • Water — water rendering settings. Water-水渲染设置。
  • Clouds — clouds rendering settings. Clouds-云渲染设置。
  • Vegetation — vegetation animation parameters applied across the whole world. Vegetation —应用于整个世界的植被动画参数。
  • Environment — settings controlling environment of the scene (scattering, haze, etc.). Environment —设置控制场景环境(散射,雾度等)。
  • Occlusion Culling — settings related to occlusion culling. Occlusion Culling-与遮挡剔除有关的设置。
  • Postprocess — settings of the rendering post-processeses: refraction, FXAA, and volumetric shadows. Postprocess —渲染后处理的设置:折射,FXAA和体积阴影。
  • Motion Blur — settings of the motion blur rendering post-processes. Motion Blur —运动模糊渲染后处理的设置。
  • DOF — settings of the depth of field (DoF) effect. DOF-景深(DoF)效果的设置。
  • Camera Effects — settings of the camera. Camera Effects-摄像机的设置。
  • Color — scene color correction settings. Color —场景颜色校正设置。
  • Buffers — additional buffer settings. Buffers-其他缓冲区设置。
  • Streaming — settings related to resource streaming. Streaming —与资源流有关的设置。
  • Screen-Space Materials — settings related to screen-space materials. Screen-Space Materials-与屏幕空间材料有关的设置。
警告
Make sure that you've disabled all post-effects (SSAO, SSR, SSS, Bloom, DoF, Bokeh) on all the multi-monitor configurations.确保已禁用所有多显示器配置上的所有后效应(SSAO, SSR, SSS, Bloom, DoF, Bokeh)。
最新更新: 2021-04-09
Build: ()