This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Obstacle Capsule

An obstacle capsule is a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding. The obstacle capsule can be added, for example, for the capsule-shaped nodes (trunks, columns, chimney shafts and so on) that are placed inside a navigation area and should be bypassed.

An obstacle capsule and a fur

The obstacle capsule is set by radius and height, where:

  • radius is the radius of the cylinder and hemispheres of the capsule.
  • height is the height of the cylinder of the capsule.

See also#

  • The ObstacleCapsule class to manage capsule obstacles via API
  • The PathRoute class to create 2D and 3D routes among obstacles
  • The article on Creating Routes
  • A set of articles on Navigation Areas
  • A set of samples located in the data/samples/paths folder:
    • obstacle_00
    • route_01
    • route_02

Adding Obstacle Capsule#

To add a capsule obstacle to the scene via UnigineEditor:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Navigation -> Obstacle Capsule.

  3. Click somewhere in the world to place the obstacle.

A new obstacle capsule is added to UnigineEditor and you can edit it via the Parameters window. See also the example on obstacle usage.

Editing Obstacle Capsule#

On the Node tab of the Parameters window, you can adjust the following parameters of the obstacle box:

Obstacle Mask The obstacle mask of the obstacle capsule must match the obstacle mask of the route that is calculated during pathfinding. Otherwise, the obstacle is not taken into account during pathfinding. Also by using the obstacle mask, you can specify obstacle capsules that should be ignored during pathfinding.
Radius Radius of the obstacle capsule, in units.
Height Height of the obstacle capsule, in units.
Last update: 2021-04-09
Build: ()