倒影
This article lists all types of rendering techniques used to simulate specular and diffuse reflections available in UNIGINE.本文列出了用于模拟UNIGINE中可用的镜面反射和漫反射的所有类型的渲染技术。
Environment Reflections环境思考#
This is the default type of reflections provided by the Environment settings.这是 Environment 设置提供的默认反射类型。
Environment Probe Reflections环境探针的思考#
To change reflections locally, Environment Probes are used. Both static and dynamic modes are supported.要在本地更改反射,请使用Environment Probes。静态和动态模式均受支持。
Planar Reflections平面反射#
Planar Reflections is a dynamic reflections approach available via Planar Reflection Probes. Planar Reflections 是一种动态反射方法,可在 mesh_base 材料中使用。
也可以看看#
- 快速视频指南:平面反射。
Screen-Space Reflections屏幕空间的思考#
Screen-Space Reflections is a real-time technique for calculating reflections based on screen buffers with the help of raytracing algorithms. 屏幕空间反射 是一种借助光线跟踪算法基于屏幕缓冲区计算反射的实时技术。
Diffuse Reflections from Voxel Probes体素探针的漫反射#
Diffuse Reflections are provided by baked voxel probes and can be used on rough surfaces. 漫反射由烘焙的体素探针提供,可以在粗糙的表面上使用。