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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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UV Panner Sample

This material graph sample demonstrates how to create a simple UV-panner to animate UV coordinates in a material.

The Texture node enables you to select a texture asset via the Parameters panel in the UnigineEditor. The Sample2D node samples data from the texture in accordance with the specified UV. Albedo RGB data for the Deferred PBR Material master material node is taken from the output of the Sample2D node via the xyz port adapter (selecting the first three components of the RGBA vector), the Opacity value (fully opaque) and default normal are specified directly via port adapters.

Animated UV coordinates (i.e. panned along the U-axis) are passed to the UV port (float2) of the Sample2D node from the Make Float2 node that constructs a float2 value as follows:

  • U-coordinate from the UV0 node increased (Add node) the by the time (provided by the s_time node) multiplied by panning speed (provided by the Float Slider node adjustable via the Parameters panel in the UnigineEditor)
  • V-coordinate from the UV0 node taken as is

Finally, the data output from the master material node is passed to the Final Material node.

Last update: 2021-04-09
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