This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Triplanar Sample

This material graph sample demonstrates how to implement triplanar mapping when creating materials.

Two core nodes that implement triplanar mapping are used in this sample:

  • object_triplanar node that performs mapping of the albedo texture controlled by the three values (Triplanar Softness, UV Tiling, and UV Offset) each provided by a Float Slider node (enabling you to adjust float values via the Parameters panel in the UnigineEditor). The output is plugged into the Albedo port of Deferred PBR Material master material node.
  • object_triplanar_normal node that performs mapping of the Normal Map texture controlled by the three values (Triplanar Softness, UV Tiling, and UV Offset) each provided by a Float Slider node (enabling you to adjust float values via the Parameters panel in the UnigineEditor). The output is plugged into the Normal port of Deferred PBR Material master material node.

Opacity and Roughness data for the Deferred PBR Material master material node are specified directly via port adapters.

Finally, the data output is passed to the Final Material node.

Last update: 2021-04-09
Build: ()