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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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Unigine::ShapeSphere Class

Header: #include <UniginePhysics.h>
Inherits: Shape

This class is used to create collision shape in the form of a sphere.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • sphere_00
    • sphere_01
    • sphere_02
    • sphere_03
    • sphere_04
    • sphere_05
    • shapes_00

ShapeSphere Class

Members


static ShapeSpherePtr create ( ) #

Constructor. Creates a new sphere with the zero radius.

static ShapeSpherePtr create ( float radius ) #

Constructor. Creates a new sphere with a given radius.

Arguments

  • float radius - Radius of the sphere in units.

static ShapeSpherePtr create ( const Ptr<Body> & body, float radius ) #

Constructor. Creates a new sphere with a given radius and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the shape will belong.
  • float radius - Radius of the sphere in units.

void setRadius ( float radius ) #

Sets a radius of the sphere.

Arguments

  • float radius - Radius of the sphere, in units.

float getRadius ( ) #

Returns the current radius of the sphere.

Return value

Radius of the sphere, in units.

void setCenter ( const Math::Vec3 & center ) #

Sets the coordinates of the center of the sphere.

Arguments

  • const Math::Vec3 & center - Sphere center coordinates.

Math::Vec3 getCenter ( ) #

Returns the current coordinates of the center of the sphere.

Return value

Current sphere center coordinates.
Last update: 2021-04-09
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