This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine.BodyCloth Class

Inherits: BodyParticles

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

See Also#

  • The Creating and Attaching a Cloth usage example demonstrating how to create an object, assign a cloth body to it, and set its parameters
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
    • cloth_00
    • cloth_01
    • cloth_02
    • cloth_03
    • cloth_04
    • cloth_05
    • cloth_06
    • cloth_07
    • cloth_08

BodyCloth Class

Properties

int NumIndices#

The number of particle indices.

int TwoSided#

A value indicating if the cloth is one- or two-sided. (if two-sided, its material should not be two-sided at the same time).
set
Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).
set value - Positive value, if the cloth should be two-sided; 0 if one-sided.

Members


static BodyCloth ( ) #

Constructor. Creates a cloth body with default properties.

static BodyCloth ( Object object ) #

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • Object object - Object represented with the new cloth body.

int GetParticleIndex ( int num ) #

Returns the particle index by its number.

Arguments

  • int num - The particle index number.

Return value

The particle index.
Last update: 2020-11-24
Build: ()