This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine.WidgetIcon Class

Inherits: Widget

This class creates a toggleable icon with two states - pressed or not.

WidgetIcon Class

Properties

string Text#

The current floating text set to be over the icon.
set
Sets the floating text over the icon.
set value - Floating text.

int TextAlign#

The current alignment flag set for the floating text over the icon.
set
Sets the alignment flag for the floating text over the icon. The default is ALIGN_CENTER.
set value - Alignment flag (see GUI_ALIGN_* variables).

string Texture#

Path to the icon image.
set
Sets a texture to be used as the icon image.
set value - Path to a texture file.

bool Toggled#

A value indicating if the icon serving as a toggle button is pressed.
set
Sets a state of the icon as a toggle button.
set value - Positive number to press the button, 0 to release it.

bool Toggleable#

A value indicating if the icon is a toggle button or a simple button. the default is 0.
set
Sets a value indicating if the icon is a toggle button or a simple button. The default is 0.
set value - Positive number to make the icon a toggle button, 0 to make it a simple button.

Members


static WidgetIcon ( Gui gui, string str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the new icon will belong.
  • string str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

static WidgetIcon ( string str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.

Arguments

  • string str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

void SetImage ( Image image ) #

Sets an icon image.

Arguments

  • Image image - Image to set.

Image GetImage ( ) #

Returns the icon image.

Return value

Icon image.
Last update: 2021-02-17
Build: ()