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Unigine.vec3 Struct

This class represents a vector of 3 float components.

vec3 Class

Members


vec3 ( ) #

Default constructor. Produces a zero vector.

vec3 ( vec3 v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • vec3 v - Source vector.

vec3 ( vec2 v, float z ) #

Constructor. Initializes the vector using a given two-component vec2 source vector and a scalar.

Arguments

  • vec2 v - Two-component vector.
  • float z - Z component of the vector.

vec3 ( float x, float y, float z ) #

Constructor. Initializes the vector using given float values.

Arguments

  • float x - X component of the vector.
  • float y - Y component of the vector.
  • float z - Z component of the vector.

explicit vec3 ( float v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • float v - Scalar value.

Examples

Source code (UnigineScript)
vec3(1.0);
/*
Creates a vector (1.0, 1.0, 1.0)
*/

explicit vec3 ( vec2 v ) #

Constructor. Initializes the vector using a given vec2 source vector: x=v.x, y=v.y, z=0.0f.

Arguments

  • vec2 v - Two-component source vector.

explicit vec3 ( vec4 v ) #

Constructor. Initializes the vector using a given four-component vec4 source vector: x=v.x, y=v.y, z=v.z.

Arguments

  • vec4 v - Four-component source vector.

explicit vec3 ( dvec3 v ) #

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

explicit vec3 ( ivec3 v ) #

Constructor. Initializes the vector using a given ivec3 source vector .

Arguments

explicit vec3 ( float[] v ) #

Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2].

Arguments

  • float[] v - Pointer to the array of float elements.

float Length ( ) #

Returns the length of the vector.

Return value

Vector length.

float Length2 ( ) #

Returns the squared length of the vector.

Return value

Squared length of the vector.

vec3 Lerp ( vec3 v0, vec3 v1, float k ) #

Returns the interpolated vector according to the following formula: v0 + (v 1 - v 0) * k .

Arguments

  • vec3 v0 - First vector.
  • vec3 v1 - Second vector.
  • float k - Interpolation coefficient.

Return value

Interpolated vector.

float MaxXY ( ) #

Compares the X and Y components of the vector and returns the greater one.

Return value

The greater out of the X and Y components of the vector.

float max ( ) #

Compares all vector components and returns the maximum value.

Return value

The greatest out of the vector components.

vec3 Normalize ( ) #

Returns normalized vector.

Return value

Normalized vector.

vec3 Saturate ( ) #

Clamps the values of vector components within the range of 0.0 to 1.0.

Return value

Vector with components clamped within the range of 0.0 to 1.0.

vec3 Operator*= ( float val ) #

Performs scalar multiplication.

Arguments

  • float val - Scalar value.

Return value

Resulting vector.

vec3 Operator*= ( vec3 val ) #

Performs vector multiplication.

Arguments

  • vec3 val - Vector.

Return value

Resulting vector.

vec3 Operator+= ( vec3 val ) #

Performs vector addition.

Arguments

  • vec3 val - Vector.

Return value

Resulting vector.

vec3 Operator- ( ) #

Performs vector negation.

Return value

Resulting vector.

vec3 Operator-= ( vec3 val ) #

Performs vector subtraction.

Arguments

  • vec3 val - Vector.

Return value

Resulting vector.

float Operator[] ( int i ) #

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.
Last update: 2020-11-24
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