This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine.DecalOrtho Class

Inherits: Decal

This class describes how to create and modify orthographic decals.

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/decals/ folder:

  • ortho_01
  • ortho_02
  • ortho_03
  • ortho_05

Creating an Orthographic Decal#

The following code illustrates how to create an orthographic decal, set its parameters and add the node to UnigineEditor.

Source code (C#)
using Unigine;

namespace UnigineApp
{
	class AppWorldLogic : WorldLogic
	{
        private DecalOrtho decal_ortho;

        public override bool Init()
        {

			// create an ortho decal and setting its radius to 10, width and height to 2, material to "decal_base"
            decal_ortho = new DecalOrtho(10.0f, 2.0f, 2.0f, "decal_base");

			// set the name and position of the decal
            decal_ortho.setName("Ortho Decal");
            decal_ortho.setWorldPosition(new Vec3(0.0f, 0.0f, 5.0f));
					
            return true;
        }
    	
		public override bool Shutdown()
		{
			// clear pointer
			decal_ortho.clearPtr();

			return true;
		}
	}
}

DecalOrtho Class

Properties

float ZNear#

The value of the near clipping plane.
set
Sets a new value of the near clipping plane.
set value - The value of the near clipping plane, ranging from 0 to 1.

float Width#

The current length of the projection box along the x axis, in units.
set
Sets the new length of the projection box along the X axis.
set value - The length of the projection box along the X axis, in units.

float Radius#

The current height of the projection box along the z axis.
set
Sets a new height of the projection box along the Z axis.
set value - The height of the projection box along the Z axis, in units.

float Height#

The current length of the projection box along the y axis.
set
Sets a new length of the projection box along the Y axis.
set value - The length of the projection box along the Y axis, in units. If a negative value is provided, 0 will be used instead.

mat4 Projection#

The projection matrix.

Members


static DecalOrtho ( float radius, float width, float height, string material ) #

Constructor. Creates a new projected decal with the given properties.

Arguments

  • float radius - The height of the projection box along the Z axis, in units.
  • float width - The length of the projection box along the X axis, in units.
  • float height - The length of the projection box along the Y axis, in units.
  • string material - A material of the decal.

static int type ( ) #

Returns a type identifier.

Return value

Type identifier.
Last update: 2020-11-24
Build: ()