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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine.NodeExternBase Class

Inherits: Base

The base class that is used to implement logic of custom user-defined nodes. The custom node class should be inherited from NodeExternBase.

NodeExternBase Class

Members


int GetClassID ( ) #

Returns a unique class ID.

Return value

Unique class ID.

Node GetNode ( ) #

Returns the Node instance.

Return value

Node.

NodeExtern GetNodeExtern ( ) #

Returns the NodeExtern instance that is created on loading the custom node.

Return value

NodeExtern.

int LoadWorld ( Xml xml ) #

Loads a node state from the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

Returns 1 if the node state was successfully loaded; otherwise, 0 is returned.

void RenderHandler ( ) #

Renders the handler for the custom user-defined node.

void RenderVisualizer ( ) #

Renders the visualizer for the custom user-defined node.
Notice
You should enable the engine visualizer by the show_visualizer 1 console command.

int RestoreState ( Stream stream ) #

Restores a node state from the stream.

Arguments

  • Stream stream - Stream smart pointer.

Return value

Returns 1 if the node state was successfully restored; otherwise, 0 is returned.

int SaveState ( Stream stream ) #

Saves a node state into the stream.

Arguments

  • Stream stream - Stream smart pointer.

Return value

Returns 1 if the node state was successfully saved; otherwise, 0 is returned.

int SaveWorld ( Xml xml ) #

Saves a node state into the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

Returns 1 if the node state was successfully saved; otherwise, 0 is returned.

void UpdateEnabled ( ) #

Updates enabled.

void UpdatePosition ( ) #

Updates a position of the custom node.

void UpdateTransform ( ) #

Updates transformation matrix of the custom node.
Last update: 2020-11-24
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