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注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine.SystemDialog Class

This class is used to create and manage system dialogs displaying informational, warning, and error messages.

SystemDialog Class

Properties

int Type#

Returns the current type of the system dialog.
set
Sets the type of the system dialog.
set value - Dialog type to be set: one of the TYPE_* values.

string Title#

Returns the current title of the system dialog.
set
Sets a new title for the system dialog.
set value - Dialog title to be set.

string Message#

Returns the current message of the system dialog.
set
Sets a new message of the system dialog.
set value - Dialog message to be set.

int DefaultButtonReturn#

Returns the current default button to be pressed by default when the user hits the Return key on the keyboard.
set
Sets a default button to be pressed by default when the user hits the Return key on the keyboard.
set value - Number of the button to be set, in the range from 0 to the total number of buttons.

int DefaultButtonEscape#

Returns the current default button to be pressed by default when the user hits the Escape key on the keyboard.
set
Sets a default button to be pressed by default when the user hits the Escape key on the keyboard.
set value - Number of the button to be set, in the range from 0 to the total number of buttons.

int NumButtons#

Returns the total number of buttons of the system dialog.

Members


SystemDialog ( ) #

Constructor.

int AddButton ( ) #

Adds a new button to the system dialog.

Return value

Number of the new added button.

int AddButton ( string name ) #

Adds a new button to the system dialog.

Arguments

  • string name - Name of the button to be added.

Return value

Number of the new added button.

void RemoveButton ( int num ) #

Removes the button with the specified number from the system dialog.

Arguments

void SwapButtons ( int num_0, int num_1 ) #

Swaps two buttons with the specified numbers.

Arguments

string GetButtonName ( int num ) #

Returns the name of the button by its number.

Arguments

Return value

Name of the button with the specified number.

void SetButtonName ( int num, string name ) #

Sets as new name for the button with the specified number.

Arguments

  • int num - Number of the button to be renamed, in the range from 0 to the total number of buttons.
  • string name - New name to be set for the button with the specified number.
Last update: 2020-11-24
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