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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine.WidgetDialogMessage Class

Inherits: WidgetDialog

This class creates a dialog window containing a message text string.

WidgetDialogMessage Class

Properties

string MessageText#

The text message of the dialog. the default is equal to the dialog title.
set
Sets a text message of the dialog.
set value - Text message.

bool MessageHidden#

A value indicating if a text message in the widget is hidden or shown.
set
Hides or shows the text message in the widget.
set value - 1 to hide the text message, 0 to show it.

Members


static WidgetDialogMessage ( Gui gui, string str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the dialog will belong.
  • string str - Dialog title. This is an optional parameter.

static WidgetDialogMessage ( string str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the Engine GUI.

Arguments

  • string str - Dialog title. This is an optional parameter.

void SetMessageFont ( string name ) #

Sets a font that will be used to display the text message in the widget.

Arguments

  • string name - Font name.

void SetMessageFontColor ( vec4 color ) #

Sets a color of the font used to display the text message in the widget.

Arguments

  • vec4 color - Font color.

void SetMessageFontRich ( int rich ) #

Sets a value indicating if rich text formatting should be used for the text message in the widget.

Arguments

  • int rich - Positive number to use rich text formatting, 0 to use plain text formatting.

void SetMessageFontSize ( int size ) #

Sets a size of the font used to display the text message in the widget.

Arguments

  • int size - Font size.
Last update: 2021-02-17
Build: ()