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Unigine.Palette Class

This structure represents a set of values for 12 major colors of the color spectre used to define saturation and hue adjustment.

The following code snippet shows a usage example:

Source code (C#)
Palette p = new Palette(0.5f);
Render.ColorCorrectionHueShift = p;

Palette Class

Enums

Color#

NameDescription
RED = 0Red color.
ORANGE = 1Orange color.
YELLOW = 2Yellow color.
CHARTREUSE = 3Chartreuse color.
GREEN = 4Green color.
SPRINGGREEN = 5Spring Green color.
CYAN = 6Cyan color.
AZURE = 7Azure color.
BLUE = 8Blue color.
VIOLET = 9Violet color.
MAGENTA = 10Magenta color.
ROSE = 11Rose color.
SIZE = 12The number of colors.

Members


Palette ( ) #

Constructor. Initializes the structure with zero values.

Palette ( Palette palette ) #

Constructor. Initializes the structure using the given Palette.

Arguments

  • Palette palette - Source Palette.

Palette ( float value ) #

Constructor. Initializes the structure using the given float for all values.

Arguments

  • float value - value to be set for all color values.

Palette operator= ( Palette palette ) #

Performs structure assignment. Destination palette = source palette.

Arguments

  • Palette palette - Source palette.

Return value

Result.

bool Equals ( Palette palette ) #

Check if two palettes are the same.

Arguments

  • Palette palette - The second palette.

Return value

Returns true if the palettes are the same; otherwise, false.

bool Equals ( float value ) #

Check if all values of the palette are equal to the given value.

Arguments

  • float value - The value to check.

Return value

Returns true if all values of the palette are equal to the given value; otherwise, false.

bool NotEquals ( Palette palette ) #

Check if two palettes are not the same.

Arguments

  • Palette palette - The second palette.

Return value

Returns true if the palettes are not the same; otherwise, false.

bool NotEquals ( float value ) #

Check if all values of the palette are not equal to the given value.

Arguments

  • float value - The value to check.

Return value

Returns true if any value of the palette is not equal to the given value; otherwise, false.

void Clear ( float value = 0.0f ) #

Sets all color values to the given value.

Arguments

  • float value - The new value.

void Copy ( Palette src ) #

Copies all values from the given palette.

Arguments

  • Palette src - The source palette.

void SetColor ( Palette.Color color, float value ) #

Sets the given color to the given value.

Arguments

void GetColor ( Palette.Color src ) #

Returns the color value.

Arguments

Last update: 2020-11-24
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