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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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Unigine.TerrainGlobalLods Class

This class is used to manage a group of LODs (level of detail) of the global terrain object.

TerrainGlobalLods Class

Properties

int NumLods#

The total number of lods in the group.

int NumLayers#

The number of layers of the lod group.
set
Sets the number of layers of the LOD group.
set value - Number of layers.

int MaskFormat#

A value indicating current image format for the tile mask.

int DataFormat#

A value indicating current image format for the tile data.

int DataType#

A value indicating current image format for the tile data.

int Type#

The type of lods.

string Name#

The name of the lod group.

Members


int AddLod ( ) #

Adds a new LOD.

Return value

Index of the last added LOD.

void InsertLod ( int num ) #

Inserts a new LOD at the specified position.

Arguments

  • int num - Position to insert a new LOD at.

void RemoveLod ( int num ) #

Removes the LOD with the specified number.

Arguments

  • int num - LOD number.

void ClearLods ( ) #

Removes all LODs.

int Fetch ( BoundSphere bs, BoundBox bb, int force = 0 ) #

Loads the data of all LODs for the tiles within a given bounding box and a bounding sphere.

Arguments

  • BoundSphere bs - Bounding sphere.
  • BoundBox bb - Bounding box.
  • int force - Force flag. Use 1 to load files in any case; otherwise, 0. The default value is 0.

Return value

1 if the data of all LODs was fetched successfully; otherwise, 0.

TerrainGlobalLod GetLod ( int num ) #

Returns the LOD with a given number.

Arguments

  • int num - LOD number.

Return value

TerrainGlobalLod instance.

string GetVideoMemoryUsage ( ) #

Returns information about the total video memory usage for all LODs in the group.

Return value

Total video memory usage for all LODs.
Last update: 2020-11-24
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