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Unigine.WorldBoundFrustum Class

This class serves to construct the bounding frustum in double precision coordinates.

WorldBoundFrustum Class

Properties

dvec3 Camera#

The position of the camera.

dvec4[] Planes#

The bounding frustum cliping planes array.

bool IsValid#

Checks the bounding frustum status.

Members


static WorldBoundFrustum ( ) #

Default constructor.

WorldBoundFrustum ( mat4 projection, dmat4 modelview ) #

Constructor. Initializes the bounding frustum by given matrices.

Arguments

  • mat4 projection - A projection matrix.
  • dmat4 modelview - A modelview matrix.

WorldBoundFrustum ( WorldBoundFrustum bf ) #

Constructor. Initializes by given bounding frustum.

Arguments

  • WorldBoundFrustum bf - The bounding frustum.

WorldBoundFrustum ( BoundFrustum bf, dmat4 itransform ) #

Constructor. Initializes by given bounding frustum and transformation matrix.

Arguments

  • BoundFrustum bf - The bounding frustum.
  • dmat4 itransform - The inverse transformation matrix.

WorldBoundFrustum ( WorldBoundFrustum bf, dmat4 transform ) #

Constructor. Initializes by given bounding frustum and transformation matrix.

Arguments

  • WorldBoundFrustum bf - The bounding frustum.
  • dmat4 transform - The transformation matrix.

void Clear ( ) #

Clears the bounding frustum.

void Set ( mat4 projection, dmat4 modelview ) #

Sets the bounding frustum by given matrices.

Arguments

  • mat4 projection - A projection matrix.
  • dmat4 modelview - A modelview matrix.

void Set ( WorldBoundFrustum bf ) #

Sets the bounding frustum by given bounding frustum.

Arguments

  • WorldBoundFrustum bf - The bounding frustum.

void Set ( BoundFrustum bf, dmat4 itransform ) #

Sets the bounding frustum by given bounding frustum and transformation matrix.

Arguments

  • BoundFrustum bf - The bounding frustum.
  • dmat4 itransform - The inverse transformation matrix.

void Set ( WorldBoundFrustum bf, dmat4 itransform ) #

Sets the bounding frustum by given bounding frustum and transformation matrix.

Arguments

  • WorldBoundFrustum bf - The bounding frustum.
  • dmat4 itransform - The inverse transformation matrix.

int Inside ( dvec3 point ) #

Checks if the point is inside the bounding frustum.

Arguments

  • dvec3 point - The coordinates of the point.

Return value

1 if the point is inside the bounding frustum; otherwise, 0.

int Inside ( dvec3 point, double radius ) #

Checks if the sphere is inside the bounding frustum.

Arguments

  • dvec3 point - The coordinates of the center of the sphere.
  • double radius - The sphere radius.

Return value

1 if the sphere is inside the bounding frustum; otherwise, 0.

int Inside ( dvec3 min, dvec3 max ) #

Checks if the box is inside the bounding frustum.

Arguments

  • dvec3 min - The box minimum coordinate.
  • dvec3 max - The box maximum coordinate.

Return value

1 if the box is inside the bounding frustum; otherwise, 0.

int Inside ( dvec3[] points ) #

Checks if a set of points is inside the bounding frustum.

Arguments

  • dvec3[] points - Array of points.

Return value

1 if the points are inside the bounding frustum; otherwise, 0.

int Inside ( WorldBoundBox bb ) #

Checks if the bounding box is inside the bounding frustum.

Arguments

Return value

1 if the bounding box is inside the bounding frustum; otherwise, 0.

int Inside ( WorldBoundSphere bs ) #

Checks if the bounding sphere is inside the bounding frustum.

Arguments

Return value

1 if the bounding sphere is inside the bounding frustum; otherwise, 0.

int InsideAll ( WorldBoundBox bb ) #

Checks if the whole given bounding box is inside the current bounding frustum.

Arguments

Return value

1 if the whole box is inside the bounding frustum; otherwise, 0.

int InsideAll ( WorldBoundSphere bs ) #

Checks if the whole given bounding sphere is inside the current bounding frustum.

Arguments

Return value

1 if the whole sphere is inside the bounding frustum; otherwise, 0.

int InsideShadowValid ( WorldBoundSphere object, dvec3 direction ) #

Checks if the given bounding sphere is inside the shadow of the current bounding frustum.
Notice
The method doesn't check the status of the current bounding frustum.

Arguments

Return value

1 if the given bounding sphere is inside the shadow; otherwise, 0.
Last update: 2020-11-24
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